1508 lines
40 KiB
Plaintext
1508 lines
40 KiB
Plaintext
################################################################################
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## Initialization
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################################################################################
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init offset = -1
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################################################################################
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## Styles
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################################################################################
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style default:
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properties gui.text_properties()
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language gui.language
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style input:
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properties gui.text_properties("input", accent=True)
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adjust_spacing False
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style hyperlink_text:
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properties gui.text_properties("hyperlink", accent=True)
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hover_underline True
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style gui_text:
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properties gui.text_properties("interface")
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style button:
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properties gui.button_properties("button")
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style button_text is gui_text:
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properties gui.text_properties("button")
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yalign 0.5
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style label_text is gui_text:
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properties gui.text_properties("label", accent=True)
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style prompt_text is gui_text:
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properties gui.text_properties("prompt")
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style bar:
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ysize gui.bar_size
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left_bar Frame("gui/bar/left.png", gui.bar_borders, tile=gui.bar_tile)
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right_bar Frame("gui/bar/right.png", gui.bar_borders, tile=gui.bar_tile)
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style vbar:
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xsize gui.bar_size
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top_bar Frame("gui/bar/top.png", gui.vbar_borders, tile=gui.bar_tile)
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bottom_bar Frame("gui/bar/bottom.png", gui.vbar_borders, tile=gui.bar_tile)
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style scrollbar:
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ysize gui.scrollbar_size
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base_bar Frame("gui/scrollbar/horizontal_[prefix_]bar.png", gui.scrollbar_borders, tile=gui.scrollbar_tile)
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thumb Frame("gui/scrollbar/horizontal_[prefix_]thumb.png", gui.scrollbar_borders, tile=gui.scrollbar_tile)
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style vscrollbar:
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xsize gui.scrollbar_size
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base_bar Frame("gui/scrollbar/vertical_[prefix_]bar.png", gui.vscrollbar_borders, tile=gui.scrollbar_tile)
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thumb Frame("gui/scrollbar/vertical_[prefix_]thumb.png", gui.vscrollbar_borders, tile=gui.scrollbar_tile)
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style slider:
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ysize gui.slider_size
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base_bar Frame("gui/slider/horizontal_[prefix_]bar.png", gui.slider_borders, tile=gui.slider_tile)
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thumb "gui/slider/horizontal_[prefix_]thumb.png"
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style vslider:
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xsize gui.slider_size
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base_bar Frame("gui/slider/vertical_[prefix_]bar.png", gui.vslider_borders, tile=gui.slider_tile)
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thumb "gui/slider/vertical_[prefix_]thumb.png"
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style frame:
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padding gui.frame_borders.padding
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background Frame("gui/frame.png", gui.frame_borders, tile=gui.frame_tile)
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################################################################################
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## In-game screens
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################################################################################
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## Say screen ##################################################################
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##
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## The say screen is used to display dialogue to the player. It takes two
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## parameters, who and what, which are the name of the speaking character and
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## the text to be displayed, respectively. (The who parameter can be None if no
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## name is given.)
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##
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## This screen must create a text displayable with id "what", as Ren'Py uses
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## this to manage text display. It can also create displayables with id "who"
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## and id "window" to apply style properties.
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##
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## https://www.renpy.org/doc/html/screen_special.html#say
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screen say(who, what):
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style_prefix "say"
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window:
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id "window"
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if who is not None:
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window:
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id "namebox"
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style "namebox"
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text who id "who"
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text what id "what"
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## If there's a side image, display it above the text. Do not display on the
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## phone variant - there's no room.
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if not renpy.variant("small"):
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add SideImage() xalign 0.0 yalign 1.0
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## Make the namebox available for styling through the Character object.
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init python:
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config.character_id_prefixes.append('namebox')
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style window is default
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style say_label is default
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style say_dialogue is default
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style say_thought is say_dialogue
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style namebox is default
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style namebox_label is say_label
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style window:
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xalign 0.5
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xfill True
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yalign gui.textbox_yalign
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ysize gui.textbox_height
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background Image("gui/textbox.png", xalign=0.5, yalign=1.0)
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style namebox:
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xpos gui.name_xpos
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xanchor gui.name_xalign
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xsize gui.namebox_width
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ypos gui.name_ypos
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ysize gui.namebox_height
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background Frame("gui/namebox.png", gui.namebox_borders, tile=gui.namebox_tile, xalign=gui.name_xalign)
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padding gui.namebox_borders.padding
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style say_label:
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properties gui.text_properties("name", accent=True)
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xalign gui.name_xalign
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yalign 0.5
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style say_dialogue:
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properties gui.text_properties("dialogue")
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xpos gui.dialogue_xpos
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xsize gui.dialogue_width
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ypos gui.dialogue_ypos
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adjust_spacing False
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## Input screen ################################################################
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##
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## This screen is used to display renpy.input. The prompt parameter is used to
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## pass a text prompt in.
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##
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## This screen must create an input displayable with id "input" to accept the
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## various input parameters.
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##
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## https://www.renpy.org/doc/html/screen_special.html#input
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screen input(prompt):
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style_prefix "input"
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window:
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vbox:
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xanchor gui.dialogue_text_xalign
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xpos gui.dialogue_xpos
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xsize gui.dialogue_width
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ypos gui.dialogue_ypos
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text prompt style "input_prompt"
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input id "input"
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style input_prompt is default
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style input_prompt:
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xalign gui.dialogue_text_xalign
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properties gui.text_properties("input_prompt")
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style input:
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xalign gui.dialogue_text_xalign
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xmaximum gui.dialogue_width
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## Choice screen ###############################################################
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##
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## This screen is used to display the in-game choices presented by the menu
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## statement. The one parameter, items, is a list of objects, each with caption
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## and action fields.
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##
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## https://www.renpy.org/doc/html/screen_special.html#choice
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screen choice(items):
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style_prefix "choice"
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vbox:
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for i in items:
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textbutton i.caption action i.action
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style choice_vbox is vbox
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style choice_button is button
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style choice_button_text is button_text
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style choice_vbox:
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xalign 0.5
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ypos 540
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yanchor 0.5
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spacing gui.choice_spacing
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style choice_button is default:
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properties gui.button_properties("choice_button")
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style choice_button_text is default:
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properties gui.button_text_properties("choice_button")
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## Quick Menu screen ###########################################################
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##
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## The quick menu is displayed in-game to provide easy access to the out-of-game
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## menus.
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screen quick_menu():
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## Ensure this appears on top of other screens.
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zorder 100
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if quick_menu:
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hbox:
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style_prefix "quick"
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xalign 0.5
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yalign 1.0
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textbutton _("Back") action Rollback()
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textbutton _("History") action ShowMenu('history')
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textbutton _("Skip") action Skip() alternate Skip(fast=True, confirm=True)
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textbutton _("Auto") action Preference("auto-forward", "toggle")
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textbutton _("Save") action ShowMenu('save')
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textbutton _("Q.Save") action QuickSave()
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textbutton _("Q.Load") action QuickLoad()
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textbutton _("Prefs") action ShowMenu('preferences')
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## This code ensures that the quick_menu screen is displayed in-game, whenever
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## the player has not explicitly hidden the interface.
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init python:
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config.overlay_screens.append("quick_menu")
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default quick_menu = True
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style quick_button is default
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style quick_button_text is button_text
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style quick_button:
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properties gui.button_properties("quick_button")
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style quick_button_text:
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properties gui.button_text_properties("quick_button")
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################################################################################
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## Main and Game Menu Screens
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################################################################################
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## Navigation screen ###########################################################
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##
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## This screen is included in the main and game menus, and provides navigation
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## to other menus, and to start the game.
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screen navigation():
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vbox:
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style_prefix "navigation"
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xpos gui.navigation_xpos
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yalign 0.5
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spacing gui.navigation_spacing
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if main_menu:
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textbutton _("Start") action Start()
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else:
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textbutton _("History") action ShowMenu("history")
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textbutton _("Save") action ShowMenu("save")
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textbutton _("Load") action ShowMenu("load")
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textbutton _("Preferences") action ShowMenu("preferences")
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if _in_replay:
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textbutton _("End Replay") action EndReplay(confirm=True)
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elif not main_menu:
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textbutton _("Main Menu") action MainMenu()
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textbutton _("About") action ShowMenu("about")
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if renpy.variant("pc") or (renpy.variant("web") and not renpy.variant("mobile")):
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## Help isn't necessary or relevant to mobile devices.
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textbutton _("Help") action ShowMenu("help")
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if renpy.variant("pc"):
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## The quit button is banned on iOS and unnecessary on Android and
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## Web.
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textbutton _("Quit") action Quit(confirm=not main_menu)
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style navigation_button is gui_button
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style navigation_button_text is gui_button_text
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style navigation_button:
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size_group "navigation"
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properties gui.button_properties("navigation_button")
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style navigation_button_text:
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properties gui.button_text_properties("navigation_button")
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## Main Menu screen ############################################################
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##
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## Used to display the main menu when Ren'Py starts.
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##
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## https://www.renpy.org/doc/html/screen_special.html#main-menu
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screen main_menu():
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## This ensures that any other menu screen is replaced.
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tag menu
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add gui.main_menu_background
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## This empty frame darkens the main menu.
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frame:
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style "main_menu_frame"
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## The use statement includes another screen inside this one. The actual
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## contents of the main menu are in the navigation screen.
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use navigation
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if gui.show_name:
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vbox:
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style "main_menu_vbox"
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text "[config.name!t]":
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style "main_menu_title"
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text "[config.version]":
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style "main_menu_version"
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style main_menu_frame is empty
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style main_menu_vbox is vbox
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style main_menu_text is gui_text
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style main_menu_title is main_menu_text
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style main_menu_version is main_menu_text
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style main_menu_frame:
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xsize 560
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yfill True
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background "gui/overlay/main_menu.png"
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style main_menu_vbox:
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xalign 1.0
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xoffset -40
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xmaximum 1600
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yalign 1.0
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yoffset -40
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style main_menu_text:
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properties gui.text_properties("main_menu", accent=True)
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style main_menu_title:
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properties gui.text_properties("title")
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style main_menu_version:
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properties gui.text_properties("version")
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## Game Menu screen ############################################################
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##
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## This lays out the basic common structure of a game menu screen. It's called
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## with the screen title, and displays the background, title, and navigation.
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##
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## The scroll parameter can be None, or one of "viewport" or "vpgrid". When
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## this screen is intended to be used with one or more children, which are
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## transcluded (placed) inside it.
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screen game_menu(title, scroll=None, yinitial=0.0):
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style_prefix "game_menu"
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if main_menu:
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add gui.main_menu_background
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else:
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add gui.game_menu_background
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frame:
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style "game_menu_outer_frame"
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hbox:
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## Reserve space for the navigation section.
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frame:
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style "game_menu_navigation_frame"
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frame:
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style "game_menu_content_frame"
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if scroll == "viewport":
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viewport:
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yinitial yinitial
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scrollbars "vertical"
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mousewheel True
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draggable True
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pagekeys True
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side_yfill True
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vbox:
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transclude
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elif scroll == "vpgrid":
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vpgrid:
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cols 1
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yinitial yinitial
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scrollbars "vertical"
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mousewheel True
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draggable True
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pagekeys True
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side_yfill True
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transclude
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else:
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transclude
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use navigation
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textbutton _("Return"):
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style "return_button"
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action Return()
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label title
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if main_menu:
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key "game_menu" action ShowMenu("main_menu")
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style game_menu_outer_frame is empty
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style game_menu_navigation_frame is empty
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style game_menu_content_frame is empty
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style game_menu_viewport is gui_viewport
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style game_menu_side is gui_side
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style game_menu_scrollbar is gui_vscrollbar
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style game_menu_label is gui_label
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style game_menu_label_text is gui_label_text
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style return_button is navigation_button
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style return_button_text is navigation_button_text
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style game_menu_outer_frame:
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bottom_padding 60
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top_padding 240
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background "gui/overlay/game_menu.png"
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style game_menu_navigation_frame:
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xsize 560
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yfill True
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style game_menu_content_frame:
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left_margin 80
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right_margin 40
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top_margin 20
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style game_menu_viewport:
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xsize 1840
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style game_menu_vscrollbar:
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unscrollable gui.unscrollable
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style game_menu_side:
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spacing 20
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style game_menu_label:
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xpos 100
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ysize 240
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style game_menu_label_text:
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size gui.title_text_size
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color gui.accent_color
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yalign 0.5
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style return_button:
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xpos gui.navigation_xpos
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yalign 1.0
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yoffset -60
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## About screen ################################################################
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##
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## This screen gives credit and copyright information about the game and Ren'Py.
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##
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## There's nothing special about this screen, and hence it also serves as an
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## example of how to make a custom screen.
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screen about():
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tag menu
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## This use statement includes the game_menu screen inside this one. The
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## vbox child is then included inside the viewport inside the game_menu
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## screen.
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use game_menu(_("About"), scroll="viewport"):
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style_prefix "about"
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vbox:
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label "[config.name!t]"
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text _("Version [config.version!t]\n")
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## gui.about is usually set in options.rpy.
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if gui.about:
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text "[gui.about!t]\n"
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text _("There is nothing like eating Taco Bell with your dog.\n")
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text _("Made with {a=https://www.youtube.com/watch?v=eBGIQ7ZuuiU}Ren'Py{/a} [renpy.version_only].\n\n[renpy.license!t]")
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style about_label is gui_label
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style about_label_text is gui_label_text
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style about_text is gui_text
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style about_label_text:
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size gui.label_text_size
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## Load and Save screens #######################################################
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##
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## These screens are responsible for letting the player save the game and load
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## it again. Since they share nearly everything in common, both are implemented
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## in terms of a third screen, file_slots.
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##
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## https://www.renpy.org/doc/html/screen_special.html#save https://
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## www.renpy.org/doc/html/screen_special.html#load
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screen save():
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tag menu
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use file_slots(_("Save"))
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screen load():
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tag menu
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use file_slots(_("Load"))
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screen file_slots(title):
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default page_name_value = FilePageNameInputValue(pattern=_("Page {}"), auto=_("Automatic saves"), quick=_("Quick saves"))
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use game_menu(title):
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fixed:
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## This ensures the input will get the enter event before any of the
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## buttons do.
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order_reverse True
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|
|
## The page name, which can be edited by clicking on a button.
|
|
button:
|
|
style "page_label"
|
|
|
|
key_events True
|
|
xalign 0.5
|
|
action page_name_value.Toggle()
|
|
|
|
input:
|
|
style "page_label_text"
|
|
value page_name_value
|
|
|
|
## The grid of file slots.
|
|
grid gui.file_slot_cols gui.file_slot_rows:
|
|
style_prefix "slot"
|
|
|
|
xalign 0.5
|
|
yalign 0.5
|
|
|
|
spacing gui.slot_spacing
|
|
|
|
for i in range(gui.file_slot_cols * gui.file_slot_rows):
|
|
|
|
$ slot = i + 1
|
|
|
|
button:
|
|
action FileAction(slot)
|
|
|
|
has vbox
|
|
|
|
add FileScreenshot(slot) xalign 0.5
|
|
|
|
text FileTime(slot, format=_("{#file_time}%A, %B %d %Y, %H:%M"), empty=_("empty slot")):
|
|
style "slot_time_text"
|
|
|
|
text FileSaveName(slot):
|
|
style "slot_name_text"
|
|
|
|
key "save_delete" action FileDelete(slot)
|
|
|
|
## Buttons to access other pages.
|
|
hbox:
|
|
style_prefix "page"
|
|
|
|
xalign 0.5
|
|
yalign 1.0
|
|
|
|
spacing gui.page_spacing
|
|
|
|
textbutton _("<") action FilePagePrevious()
|
|
|
|
if config.has_autosave:
|
|
textbutton _("{#auto_page}A") action FilePage("auto")
|
|
|
|
if config.has_quicksave:
|
|
textbutton _("{#quick_page}Q") action FilePage("quick")
|
|
|
|
## range(1, 10) gives the numbers from 1 to 9.
|
|
for page in range(1, 10):
|
|
textbutton "[page]" action FilePage(page)
|
|
|
|
textbutton _(">") action FilePageNext()
|
|
|
|
|
|
style page_label is gui_label
|
|
style page_label_text is gui_label_text
|
|
style page_button is gui_button
|
|
style page_button_text is gui_button_text
|
|
|
|
style slot_button is gui_button
|
|
style slot_button_text is gui_button_text
|
|
style slot_time_text is slot_button_text
|
|
style slot_name_text is slot_button_text
|
|
|
|
style page_label:
|
|
xpadding 100
|
|
ypadding 6
|
|
|
|
style page_label_text:
|
|
text_align 0.5
|
|
layout "subtitle"
|
|
hover_color gui.hover_color
|
|
|
|
style page_button:
|
|
properties gui.button_properties("page_button")
|
|
|
|
style page_button_text:
|
|
properties gui.button_text_properties("page_button")
|
|
|
|
style slot_button:
|
|
properties gui.button_properties("slot_button")
|
|
|
|
style slot_button_text:
|
|
properties gui.button_text_properties("slot_button")
|
|
|
|
|
|
## Preferences screen ##########################################################
|
|
##
|
|
## The preferences screen allows the player to configure the game to better suit
|
|
## themselves.
|
|
##
|
|
## https://www.renpy.org/doc/html/screen_special.html#preferences
|
|
|
|
screen preferences():
|
|
|
|
tag menu
|
|
|
|
use game_menu(_("Preferences"), scroll="viewport"):
|
|
|
|
vbox:
|
|
|
|
hbox:
|
|
box_wrap True
|
|
|
|
if renpy.variant("pc") or renpy.variant("web"):
|
|
|
|
vbox:
|
|
style_prefix "radio"
|
|
label _("Display")
|
|
textbutton _("Window") action Preference("display", "window")
|
|
textbutton _("Fullscreen") action Preference("display", "fullscreen")
|
|
|
|
vbox:
|
|
style_prefix "check"
|
|
label _("Skip")
|
|
textbutton _("Unseen Text") action Preference("skip", "toggle")
|
|
textbutton _("After Choices") action Preference("after choices", "toggle")
|
|
textbutton _("Transitions") action InvertSelected(Preference("transitions", "toggle"))
|
|
|
|
## Additional vboxes of type "radio_pref" or "check_pref" can be
|
|
## added here, to add additional creator-defined preferences.
|
|
|
|
null height (4 * gui.pref_spacing)
|
|
|
|
hbox:
|
|
style_prefix "slider"
|
|
box_wrap True
|
|
|
|
vbox:
|
|
|
|
label _("Text Speed")
|
|
|
|
bar value Preference("text speed")
|
|
|
|
label _("Auto-Forward Time")
|
|
|
|
bar value Preference("auto-forward time")
|
|
|
|
vbox:
|
|
|
|
if config.has_music:
|
|
label _("Music Volume")
|
|
|
|
hbox:
|
|
bar value Preference("music volume")
|
|
|
|
if config.has_sound:
|
|
|
|
label _("Sound Volume")
|
|
|
|
hbox:
|
|
bar value Preference("sound volume")
|
|
|
|
if config.sample_sound:
|
|
textbutton _("Test") action Play("sound", config.sample_sound)
|
|
|
|
|
|
if config.has_voice:
|
|
label _("Voice Volume")
|
|
|
|
hbox:
|
|
bar value Preference("voice volume")
|
|
|
|
if config.sample_voice:
|
|
textbutton _("Test") action Play("voice", config.sample_voice)
|
|
|
|
if config.has_music or config.has_sound or config.has_voice:
|
|
null height gui.pref_spacing
|
|
|
|
textbutton _("Mute All"):
|
|
action Preference("all mute", "toggle")
|
|
style "mute_all_button"
|
|
|
|
|
|
style pref_label is gui_label
|
|
style pref_label_text is gui_label_text
|
|
style pref_vbox is vbox
|
|
|
|
style radio_label is pref_label
|
|
style radio_label_text is pref_label_text
|
|
style radio_button is gui_button
|
|
style radio_button_text is gui_button_text
|
|
style radio_vbox is pref_vbox
|
|
|
|
style check_label is pref_label
|
|
style check_label_text is pref_label_text
|
|
style check_button is gui_button
|
|
style check_button_text is gui_button_text
|
|
style check_vbox is pref_vbox
|
|
|
|
style slider_label is pref_label
|
|
style slider_label_text is pref_label_text
|
|
style slider_slider is gui_slider
|
|
style slider_button is gui_button
|
|
style slider_button_text is gui_button_text
|
|
style slider_pref_vbox is pref_vbox
|
|
|
|
style mute_all_button is check_button
|
|
style mute_all_button_text is check_button_text
|
|
|
|
style pref_label:
|
|
top_margin gui.pref_spacing
|
|
bottom_margin 4
|
|
|
|
style pref_label_text:
|
|
yalign 1.0
|
|
|
|
style pref_vbox:
|
|
xsize 450
|
|
|
|
style radio_vbox:
|
|
spacing gui.pref_button_spacing
|
|
|
|
style radio_button:
|
|
properties gui.button_properties("radio_button")
|
|
foreground "gui/button/radio_[prefix_]foreground.png"
|
|
|
|
style radio_button_text:
|
|
properties gui.button_text_properties("radio_button")
|
|
|
|
style check_vbox:
|
|
spacing gui.pref_button_spacing
|
|
|
|
style check_button:
|
|
properties gui.button_properties("check_button")
|
|
foreground "gui/button/check_[prefix_]foreground.png"
|
|
|
|
style check_button_text:
|
|
properties gui.button_text_properties("check_button")
|
|
|
|
style slider_slider:
|
|
xsize 700
|
|
|
|
style slider_button:
|
|
properties gui.button_properties("slider_button")
|
|
yalign 0.5
|
|
left_margin 20
|
|
|
|
style slider_button_text:
|
|
properties gui.button_text_properties("slider_button")
|
|
|
|
style slider_vbox:
|
|
xsize 900
|
|
|
|
|
|
## History screen ##############################################################
|
|
##
|
|
## This is a screen that displays the dialogue history to the player. While
|
|
## there isn't anything special about this screen, it does have to access the
|
|
## dialogue history stored in _history_list.
|
|
##
|
|
## https://www.renpy.org/doc/html/history.html
|
|
|
|
screen history():
|
|
|
|
tag menu
|
|
|
|
## Avoid predicting this screen, as it can be very large.
|
|
predict False
|
|
|
|
use game_menu(_("History"), scroll=("vpgrid" if gui.history_height else "viewport"), yinitial=1.0):
|
|
|
|
style_prefix "history"
|
|
|
|
for h in _history_list:
|
|
|
|
window:
|
|
|
|
## This lays things out properly if history_height is None.
|
|
has fixed:
|
|
yfit True
|
|
|
|
if h.who:
|
|
|
|
label h.who:
|
|
style "history_name"
|
|
substitute False
|
|
|
|
## Take the color of the who text from the Character, if
|
|
## set.
|
|
if "color" in h.who_args:
|
|
text_color h.who_args["color"]
|
|
|
|
$ what = renpy.filter_text_tags(h.what, allow=gui.history_allow_tags)
|
|
text what:
|
|
substitute False
|
|
|
|
if not _history_list:
|
|
label _("The dialogue history is empty.")
|
|
|
|
|
|
## This determines what tags are allowed to be displayed on the history screen.
|
|
|
|
define gui.history_allow_tags = { "alt", "noalt", "rt", "rb", "art" }
|
|
|
|
|
|
style history_window is empty
|
|
|
|
style history_name is gui_label
|
|
style history_name_text is gui_label_text
|
|
style history_text is gui_text
|
|
|
|
style history_label is gui_label
|
|
style history_label_text is gui_label_text
|
|
|
|
style history_window:
|
|
xfill True
|
|
ysize gui.history_height
|
|
|
|
style history_name:
|
|
xpos gui.history_name_xpos
|
|
xanchor gui.history_name_xalign
|
|
ypos gui.history_name_ypos
|
|
xsize gui.history_name_width
|
|
|
|
style history_name_text:
|
|
min_width gui.history_name_width
|
|
text_align gui.history_name_xalign
|
|
|
|
style history_text:
|
|
xpos gui.history_text_xpos
|
|
ypos gui.history_text_ypos
|
|
xanchor gui.history_text_xalign
|
|
xsize gui.history_text_width
|
|
min_width gui.history_text_width
|
|
text_align gui.history_text_xalign
|
|
layout ("subtitle" if gui.history_text_xalign else "tex")
|
|
|
|
style history_label:
|
|
xfill True
|
|
|
|
style history_label_text:
|
|
xalign 0.5
|
|
|
|
|
|
## Help screen #################################################################
|
|
##
|
|
## A screen that gives information about key and mouse bindings. It uses other
|
|
## screens (keyboard_help, mouse_help, and gamepad_help) to display the actual
|
|
## help.
|
|
|
|
screen help():
|
|
|
|
tag menu
|
|
|
|
default device = "keyboard"
|
|
|
|
use game_menu(_("Help"), scroll="viewport"):
|
|
|
|
style_prefix "help"
|
|
|
|
vbox:
|
|
spacing 30
|
|
|
|
hbox:
|
|
|
|
textbutton _("Keyboard") action SetScreenVariable("device", "keyboard")
|
|
textbutton _("Mouse") action SetScreenVariable("device", "mouse")
|
|
|
|
if GamepadExists():
|
|
textbutton _("Gamepad") action SetScreenVariable("device", "gamepad")
|
|
|
|
if device == "keyboard":
|
|
use keyboard_help
|
|
elif device == "mouse":
|
|
use mouse_help
|
|
elif device == "gamepad":
|
|
use gamepad_help
|
|
|
|
|
|
screen keyboard_help():
|
|
|
|
hbox:
|
|
label _("Enter")
|
|
text _("Advances dialogue and activates the interface.")
|
|
|
|
hbox:
|
|
label _("Space")
|
|
text _("Advances dialogue without selecting choices.")
|
|
|
|
hbox:
|
|
label _("Arrow Keys")
|
|
text _("Navigate the interface.")
|
|
|
|
hbox:
|
|
label _("Escape")
|
|
text _("Accesses the game menu.")
|
|
|
|
hbox:
|
|
label _("Ctrl")
|
|
text _("Skips dialogue while held down.")
|
|
|
|
hbox:
|
|
label _("Tab")
|
|
text _("Toggles dialogue skipping.")
|
|
|
|
hbox:
|
|
label _("Page Up")
|
|
text _("Rolls back to earlier dialogue.")
|
|
|
|
hbox:
|
|
label _("Page Down")
|
|
text _("Rolls forward to later dialogue.")
|
|
|
|
hbox:
|
|
label "H"
|
|
text _("Hides the user interface.")
|
|
|
|
hbox:
|
|
label "S"
|
|
text _("Takes a screenshot.")
|
|
|
|
hbox:
|
|
label "V"
|
|
text _("Toggles assistive {a=https://www.renpy.org/l/voicing}self-voicing{/a}.")
|
|
|
|
hbox:
|
|
label "Shift+A"
|
|
text _("Opens the accessibility menu.")
|
|
|
|
|
|
screen mouse_help():
|
|
|
|
hbox:
|
|
label _("Left Click")
|
|
text _("Advances dialogue and activates the interface.")
|
|
|
|
hbox:
|
|
label _("Middle Click")
|
|
text _("Hides the user interface.")
|
|
|
|
hbox:
|
|
label _("Right Click")
|
|
text _("Accesses the game menu.")
|
|
|
|
hbox:
|
|
label _("Mouse Wheel Up\nClick Rollback Side")
|
|
text _("Rolls back to earlier dialogue.")
|
|
|
|
hbox:
|
|
label _("Mouse Wheel Down")
|
|
text _("Rolls forward to later dialogue.")
|
|
|
|
|
|
screen gamepad_help():
|
|
|
|
hbox:
|
|
label _("Right Trigger\nA/Bottom Button")
|
|
text _("Advances dialogue and activates the interface.")
|
|
|
|
hbox:
|
|
label _("Left Trigger\nLeft Shoulder")
|
|
text _("Rolls back to earlier dialogue.")
|
|
|
|
hbox:
|
|
label _("Right Shoulder")
|
|
text _("Rolls forward to later dialogue.")
|
|
|
|
|
|
hbox:
|
|
label _("D-Pad, Sticks")
|
|
text _("Navigate the interface.")
|
|
|
|
hbox:
|
|
label _("Start, Guide")
|
|
text _("Accesses the game menu.")
|
|
|
|
hbox:
|
|
label _("Y/Top Button")
|
|
text _("Hides the user interface.")
|
|
|
|
textbutton _("Calibrate") action GamepadCalibrate()
|
|
|
|
|
|
style help_button is gui_button
|
|
style help_button_text is gui_button_text
|
|
style help_label is gui_label
|
|
style help_label_text is gui_label_text
|
|
style help_text is gui_text
|
|
|
|
style help_button:
|
|
properties gui.button_properties("help_button")
|
|
xmargin 16
|
|
|
|
style help_button_text:
|
|
properties gui.button_text_properties("help_button")
|
|
|
|
style help_label:
|
|
xsize 500
|
|
right_padding 40
|
|
|
|
style help_label_text:
|
|
size gui.text_size
|
|
xalign 1.0
|
|
text_align 1.0
|
|
|
|
|
|
|
|
################################################################################
|
|
## Additional screens
|
|
################################################################################
|
|
|
|
|
|
## Confirm screen ##############################################################
|
|
##
|
|
## The confirm screen is called when Ren'Py wants to ask the player a yes or no
|
|
## question.
|
|
##
|
|
## https://www.renpy.org/doc/html/screen_special.html#confirm
|
|
|
|
screen confirm(message, yes_action, no_action):
|
|
|
|
## Ensure other screens do not get input while this screen is displayed.
|
|
modal True
|
|
|
|
zorder 200
|
|
|
|
style_prefix "confirm"
|
|
|
|
add "gui/overlay/confirm.png"
|
|
|
|
frame:
|
|
|
|
vbox:
|
|
xalign .5
|
|
yalign .5
|
|
spacing 60
|
|
|
|
label _(message):
|
|
style "confirm_prompt"
|
|
xalign 0.5
|
|
|
|
hbox:
|
|
xalign 0.5
|
|
spacing 200
|
|
|
|
textbutton _("Yes") action yes_action
|
|
textbutton _("No") action no_action
|
|
|
|
## Right-click and escape answer "no".
|
|
key "game_menu" action no_action
|
|
|
|
|
|
style confirm_frame is gui_frame
|
|
style confirm_prompt is gui_prompt
|
|
style confirm_prompt_text is gui_prompt_text
|
|
style confirm_button is gui_medium_button
|
|
style confirm_button_text is gui_medium_button_text
|
|
|
|
style confirm_frame:
|
|
background Frame([ "gui/confirm_frame.png", "gui/frame.png"], gui.confirm_frame_borders, tile=gui.frame_tile)
|
|
padding gui.confirm_frame_borders.padding
|
|
xalign .5
|
|
yalign .5
|
|
|
|
style confirm_prompt_text:
|
|
text_align 0.5
|
|
layout "subtitle"
|
|
|
|
style confirm_button:
|
|
properties gui.button_properties("confirm_button")
|
|
|
|
style confirm_button_text:
|
|
properties gui.button_text_properties("confirm_button")
|
|
|
|
|
|
## Skip indicator screen #######################################################
|
|
##
|
|
## The skip_indicator screen is displayed to indicate that skipping is in
|
|
## progress.
|
|
##
|
|
## https://www.renpy.org/doc/html/screen_special.html#skip-indicator
|
|
|
|
screen skip_indicator():
|
|
|
|
zorder 100
|
|
style_prefix "skip"
|
|
|
|
frame:
|
|
|
|
hbox:
|
|
spacing 12
|
|
|
|
text _("Skipping")
|
|
|
|
text "▸" at delayed_blink(0.0, 1.0) style "skip_triangle"
|
|
text "▸" at delayed_blink(0.2, 1.0) style "skip_triangle"
|
|
text "▸" at delayed_blink(0.4, 1.0) style "skip_triangle"
|
|
|
|
|
|
## This transform is used to blink the arrows one after another.
|
|
transform delayed_blink(delay, cycle):
|
|
alpha .5
|
|
|
|
pause delay
|
|
|
|
block:
|
|
linear .2 alpha 1.0
|
|
pause .2
|
|
linear .2 alpha 0.5
|
|
pause (cycle - .4)
|
|
repeat
|
|
|
|
|
|
style skip_frame is empty
|
|
style skip_text is gui_text
|
|
style skip_triangle is skip_text
|
|
|
|
style skip_frame:
|
|
ypos gui.skip_ypos
|
|
background Frame("gui/skip.png", gui.skip_frame_borders, tile=gui.frame_tile)
|
|
padding gui.skip_frame_borders.padding
|
|
|
|
style skip_text:
|
|
size gui.notify_text_size
|
|
|
|
style skip_triangle:
|
|
## We have to use a font that has the BLACK RIGHT-POINTING SMALL TRIANGLE
|
|
## glyph in it.
|
|
font "DejaVuSans.ttf"
|
|
|
|
|
|
## Notify screen ###############################################################
|
|
##
|
|
## The notify screen is used to show the player a message. (For example, when
|
|
## the game is quicksaved or a screenshot has been taken.)
|
|
##
|
|
## https://www.renpy.org/doc/html/screen_special.html#notify-screen
|
|
|
|
screen notify(message):
|
|
|
|
zorder 100
|
|
style_prefix "notify"
|
|
|
|
frame at notify_appear:
|
|
text "[message!tq]"
|
|
|
|
timer 3.25 action Hide('notify')
|
|
|
|
|
|
transform notify_appear:
|
|
on show:
|
|
alpha 0
|
|
linear .25 alpha 1.0
|
|
on hide:
|
|
linear .5 alpha 0.0
|
|
|
|
|
|
style notify_frame is empty
|
|
style notify_text is gui_text
|
|
|
|
style notify_frame:
|
|
ypos gui.notify_ypos
|
|
|
|
background Frame("gui/notify.png", gui.notify_frame_borders, tile=gui.frame_tile)
|
|
padding gui.notify_frame_borders.padding
|
|
|
|
style notify_text:
|
|
properties gui.text_properties("notify")
|
|
|
|
|
|
## NVL screen ##################################################################
|
|
##
|
|
## This screen is used for NVL-mode dialogue and menus.
|
|
##
|
|
## https://www.renpy.org/doc/html/screen_special.html#nvl
|
|
|
|
|
|
screen nvl(dialogue, items=None):
|
|
|
|
window:
|
|
style "nvl_window"
|
|
|
|
has vbox:
|
|
spacing gui.nvl_spacing
|
|
|
|
## Displays dialogue in either a vpgrid or the vbox.
|
|
if gui.nvl_height:
|
|
|
|
vpgrid:
|
|
cols 1
|
|
yinitial 1.0
|
|
|
|
use nvl_dialogue(dialogue)
|
|
|
|
else:
|
|
|
|
use nvl_dialogue(dialogue)
|
|
|
|
## Displays the menu, if given. The menu may be displayed incorrectly if
|
|
## config.narrator_menu is set to True.
|
|
for i in items:
|
|
|
|
textbutton i.caption:
|
|
action i.action
|
|
style "nvl_button"
|
|
|
|
add SideImage() xalign 0.0 yalign 1.0
|
|
|
|
|
|
screen nvl_dialogue(dialogue):
|
|
|
|
for d in dialogue:
|
|
|
|
window:
|
|
id d.window_id
|
|
|
|
fixed:
|
|
yfit gui.nvl_height is None
|
|
|
|
if d.who is not None:
|
|
|
|
text d.who:
|
|
id d.who_id
|
|
|
|
text d.what:
|
|
id d.what_id
|
|
|
|
|
|
## This controls the maximum number of NVL-mode entries that can be displayed at
|
|
## once.
|
|
define config.nvl_list_length = gui.nvl_list_length
|
|
|
|
style nvl_window is default
|
|
style nvl_entry is default
|
|
|
|
style nvl_label is say_label
|
|
style nvl_dialogue is say_dialogue
|
|
|
|
style nvl_button is button
|
|
style nvl_button_text is button_text
|
|
|
|
style nvl_window:
|
|
xfill True
|
|
yfill True
|
|
|
|
background "gui/nvl.png"
|
|
padding gui.nvl_borders.padding
|
|
|
|
style nvl_entry:
|
|
xfill True
|
|
ysize gui.nvl_height
|
|
|
|
style nvl_label:
|
|
xpos gui.nvl_name_xpos
|
|
xanchor gui.nvl_name_xalign
|
|
ypos gui.nvl_name_ypos
|
|
yanchor 0.0
|
|
xsize gui.nvl_name_width
|
|
min_width gui.nvl_name_width
|
|
text_align gui.nvl_name_xalign
|
|
|
|
style nvl_dialogue:
|
|
xpos gui.nvl_text_xpos
|
|
xanchor gui.nvl_text_xalign
|
|
ypos gui.nvl_text_ypos
|
|
xsize gui.nvl_text_width
|
|
min_width gui.nvl_text_width
|
|
text_align gui.nvl_text_xalign
|
|
layout ("subtitle" if gui.nvl_text_xalign else "tex")
|
|
|
|
style nvl_thought:
|
|
xpos gui.nvl_thought_xpos
|
|
xanchor gui.nvl_thought_xalign
|
|
ypos gui.nvl_thought_ypos
|
|
xsize gui.nvl_thought_width
|
|
min_width gui.nvl_thought_width
|
|
text_align gui.nvl_thought_xalign
|
|
layout ("subtitle" if gui.nvl_text_xalign else "tex")
|
|
|
|
style nvl_button:
|
|
properties gui.button_properties("nvl_button")
|
|
xpos gui.nvl_button_xpos
|
|
xanchor gui.nvl_button_xalign
|
|
|
|
style nvl_button_text:
|
|
properties gui.button_text_properties("nvl_button")
|
|
|
|
|
|
|
|
################################################################################
|
|
## Mobile Variants
|
|
################################################################################
|
|
|
|
style pref_vbox:
|
|
variant "medium"
|
|
xsize 900
|
|
|
|
## Since a mouse may not be present, we replace the quick menu with a version
|
|
## that uses fewer and bigger buttons that are easier to touch.
|
|
screen quick_menu():
|
|
variant "touch"
|
|
|
|
zorder 100
|
|
|
|
if quick_menu:
|
|
|
|
hbox:
|
|
style_prefix "quick"
|
|
|
|
xalign 0.5
|
|
yalign 1.0
|
|
|
|
textbutton _("Back") action Rollback()
|
|
textbutton _("Skip") action Skip() alternate Skip(fast=True, confirm=True)
|
|
textbutton _("Auto") action Preference("auto-forward", "toggle")
|
|
textbutton _("Menu") action ShowMenu()
|
|
|
|
|
|
style window:
|
|
variant "small"
|
|
background "gui/phone/textbox.png"
|
|
|
|
style radio_button:
|
|
variant "small"
|
|
foreground "gui/phone/button/radio_[prefix_]foreground.png"
|
|
|
|
style check_button:
|
|
variant "small"
|
|
foreground "gui/phone/button/check_[prefix_]foreground.png"
|
|
|
|
style nvl_window:
|
|
variant "small"
|
|
background "gui/phone/nvl.png"
|
|
|
|
style main_menu_frame:
|
|
variant "small"
|
|
background "gui/phone/overlay/main_menu.png"
|
|
|
|
style game_menu_outer_frame:
|
|
variant "small"
|
|
background "gui/phone/overlay/game_menu.png"
|
|
|
|
style game_menu_navigation_frame:
|
|
variant "small"
|
|
xsize 680
|
|
|
|
style game_menu_content_frame:
|
|
variant "small"
|
|
top_margin 0
|
|
|
|
style pref_vbox:
|
|
variant "small"
|
|
xsize 800
|
|
|
|
style bar:
|
|
variant "small"
|
|
ysize gui.bar_size
|
|
left_bar Frame("gui/phone/bar/left.png", gui.bar_borders, tile=gui.bar_tile)
|
|
right_bar Frame("gui/phone/bar/right.png", gui.bar_borders, tile=gui.bar_tile)
|
|
|
|
style vbar:
|
|
variant "small"
|
|
xsize gui.bar_size
|
|
top_bar Frame("gui/phone/bar/top.png", gui.vbar_borders, tile=gui.bar_tile)
|
|
bottom_bar Frame("gui/phone/bar/bottom.png", gui.vbar_borders, tile=gui.bar_tile)
|
|
|
|
style scrollbar:
|
|
variant "small"
|
|
ysize gui.scrollbar_size
|
|
base_bar Frame("gui/phone/scrollbar/horizontal_[prefix_]bar.png", gui.scrollbar_borders, tile=gui.scrollbar_tile)
|
|
thumb Frame("gui/phone/scrollbar/horizontal_[prefix_]thumb.png", gui.scrollbar_borders, tile=gui.scrollbar_tile)
|
|
|
|
style vscrollbar:
|
|
variant "small"
|
|
xsize gui.scrollbar_size
|
|
base_bar Frame("gui/phone/scrollbar/vertical_[prefix_]bar.png", gui.vscrollbar_borders, tile=gui.scrollbar_tile)
|
|
thumb Frame("gui/phone/scrollbar/vertical_[prefix_]thumb.png", gui.vscrollbar_borders, tile=gui.scrollbar_tile)
|
|
|
|
style slider:
|
|
variant "small"
|
|
ysize gui.slider_size
|
|
base_bar Frame("gui/phone/slider/horizontal_[prefix_]bar.png", gui.slider_borders, tile=gui.slider_tile)
|
|
thumb "gui/phone/slider/horizontal_[prefix_]thumb.png"
|
|
|
|
style vslider:
|
|
variant "small"
|
|
xsize gui.slider_size
|
|
base_bar Frame("gui/phone/slider/vertical_[prefix_]bar.png", gui.vslider_borders, tile=gui.slider_tile)
|
|
thumb "gui/phone/slider/vertical_[prefix_]thumb.png"
|
|
|
|
style slider_vbox:
|
|
variant "small"
|
|
xsize None
|
|
|
|
style slider_slider:
|
|
variant "small"
|
|
xsize 1200
|