475 lines
16 KiB
Plaintext
475 lines
16 KiB
Plaintext
|
################################################################################
|
||
|
## Initialization
|
||
|
################################################################################
|
||
|
|
||
|
## The init offset statement causes the initialization statements in this file
|
||
|
## to run before init statements in any other file.
|
||
|
init offset = -2
|
||
|
|
||
|
## Calling gui.init resets the styles to sensible default values, and sets the
|
||
|
## width and height of the game.
|
||
|
init python:
|
||
|
gui.init(2560, 1440)
|
||
|
|
||
|
|
||
|
|
||
|
################################################################################
|
||
|
## GUI Configuration Variables
|
||
|
################################################################################
|
||
|
|
||
|
|
||
|
## Colors ######################################################################
|
||
|
##
|
||
|
## The colors of text in the interface.
|
||
|
|
||
|
## An accent color used throughout the interface to label and highlight text.
|
||
|
define gui.accent_color = '#660066'
|
||
|
|
||
|
## The color used for a text button when it is neither selected nor hovered.
|
||
|
define gui.idle_color = '#aaaaaa'
|
||
|
|
||
|
## The small color is used for small text, which needs to be brighter/darker to
|
||
|
## achieve the same effect.
|
||
|
define gui.idle_small_color = '#888888'
|
||
|
|
||
|
## The color that is used for buttons and bars that are hovered.
|
||
|
define gui.hover_color = '#660066'
|
||
|
|
||
|
## The color used for a text button when it is selected but not focused. A
|
||
|
## button is selected if it is the current screen or preference value.
|
||
|
define gui.selected_color = '#555555'
|
||
|
|
||
|
## The color used for a text button when it cannot be selected.
|
||
|
define gui.insensitive_color = '#aaaaaa7f'
|
||
|
|
||
|
## Colors used for the portions of bars that are not filled in. These are not
|
||
|
## used directly, but are used when re-generating bar image files.
|
||
|
define gui.muted_color = '#a366a3'
|
||
|
define gui.hover_muted_color = '#c199c1'
|
||
|
|
||
|
## The colors used for dialogue and menu choice text.
|
||
|
define gui.text_color = '#404040'
|
||
|
define gui.interface_text_color = '#404040'
|
||
|
|
||
|
|
||
|
## Fonts and Font Sizes ########################################################
|
||
|
|
||
|
## The font used for in-game text.
|
||
|
define gui.text_font = "DejaVuSans.ttf"
|
||
|
|
||
|
## The font used for character names.
|
||
|
define gui.name_text_font = "DejaVuSans.ttf"
|
||
|
|
||
|
## The font used for out-of-game text.
|
||
|
define gui.interface_text_font = "DejaVuSans.ttf"
|
||
|
|
||
|
## The size of normal dialogue text.
|
||
|
define gui.text_size = 44
|
||
|
|
||
|
## The size of character names.
|
||
|
define gui.name_text_size = 60
|
||
|
|
||
|
## The size of text in the game's user interface.
|
||
|
define gui.interface_text_size = 44
|
||
|
|
||
|
## The size of labels in the game's user interface.
|
||
|
define gui.label_text_size = 48
|
||
|
|
||
|
## The size of text on the notify screen.
|
||
|
define gui.notify_text_size = 32
|
||
|
|
||
|
## The size of the game's title.
|
||
|
define gui.title_text_size = 100
|
||
|
|
||
|
|
||
|
## Main and Game Menus #########################################################
|
||
|
|
||
|
## The images used for the main and game menus.
|
||
|
define gui.main_menu_background = "gui/main_menu.png"
|
||
|
define gui.game_menu_background = "gui/game_menu.png"
|
||
|
|
||
|
|
||
|
## Dialogue ####################################################################
|
||
|
##
|
||
|
## These variables control how dialogue is displayed on the screen one line at a
|
||
|
## time.
|
||
|
|
||
|
## The height of the textbox containing dialogue.
|
||
|
define gui.textbox_height = 370
|
||
|
|
||
|
## The placement of the textbox vertically on the screen. 0.0 is the top, 0.5 is
|
||
|
## center, and 1.0 is the bottom.
|
||
|
define gui.textbox_yalign = 1.0
|
||
|
|
||
|
|
||
|
## The placement of the speaking character's name, relative to the textbox.
|
||
|
## These can be a whole number of pixels from the left or top, or 0.5 to center.
|
||
|
define gui.name_xpos = 480
|
||
|
define gui.name_ypos = 0
|
||
|
|
||
|
## The horizontal alignment of the character's name. This can be 0.0 for left-
|
||
|
## aligned, 0.5 for centered, and 1.0 for right-aligned.
|
||
|
define gui.name_xalign = 0.0
|
||
|
|
||
|
## The width, height, and borders of the box containing the character's name, or
|
||
|
## None to automatically size it.
|
||
|
define gui.namebox_width = None
|
||
|
define gui.namebox_height = None
|
||
|
|
||
|
## The borders of the box containing the character's name, in left, top, right,
|
||
|
## bottom order.
|
||
|
define gui.namebox_borders = Borders(5, 5, 5, 5)
|
||
|
|
||
|
## If True, the background of the namebox will be tiled, if False, the
|
||
|
## background of the namebox will be scaled.
|
||
|
define gui.namebox_tile = False
|
||
|
|
||
|
|
||
|
## The placement of dialogue relative to the textbox. These can be a whole
|
||
|
## number of pixels relative to the left or top side of the textbox, or 0.5 to
|
||
|
## center.
|
||
|
define gui.dialogue_xpos = 536
|
||
|
define gui.dialogue_ypos = 100
|
||
|
|
||
|
## The maximum width of dialogue text, in pixels.
|
||
|
define gui.dialogue_width = 1488
|
||
|
|
||
|
## The horizontal alignment of the dialogue text. This can be 0.0 for left-
|
||
|
## aligned, 0.5 for centered, and 1.0 for right-aligned.
|
||
|
define gui.dialogue_text_xalign = 0.0
|
||
|
|
||
|
|
||
|
## Buttons #####################################################################
|
||
|
##
|
||
|
## These variables, along with the image files in gui/button, control aspects of
|
||
|
## how buttons are displayed.
|
||
|
|
||
|
## The width and height of a button, in pixels. If None, Ren'Py computes a size.
|
||
|
define gui.button_width = None
|
||
|
define gui.button_height = None
|
||
|
|
||
|
## The borders on each side of the button, in left, top, right, bottom order.
|
||
|
define gui.button_borders = Borders(8, 8, 8, 8)
|
||
|
|
||
|
## If True, the background image will be tiled. If False, the background image
|
||
|
## will be linearly scaled.
|
||
|
define gui.button_tile = False
|
||
|
|
||
|
## The font used by the button.
|
||
|
define gui.button_text_font = gui.interface_text_font
|
||
|
|
||
|
## The size of the text used by the button.
|
||
|
define gui.button_text_size = gui.interface_text_size
|
||
|
|
||
|
## The color of button text in various states.
|
||
|
define gui.button_text_idle_color = gui.idle_color
|
||
|
define gui.button_text_hover_color = gui.hover_color
|
||
|
define gui.button_text_selected_color = gui.selected_color
|
||
|
define gui.button_text_insensitive_color = gui.insensitive_color
|
||
|
|
||
|
## The horizontal alignment of the button text. (0.0 is left, 0.5 is center, 1.0
|
||
|
## is right).
|
||
|
define gui.button_text_xalign = 0.0
|
||
|
|
||
|
|
||
|
## These variables override settings for different kinds of buttons. Please see
|
||
|
## the gui documentation for the kinds of buttons available, and what each is
|
||
|
## used for.
|
||
|
##
|
||
|
## These customizations are used by the default interface:
|
||
|
|
||
|
define gui.radio_button_borders = Borders(36, 8, 8, 8)
|
||
|
|
||
|
define gui.check_button_borders = Borders(36, 8, 8, 8)
|
||
|
|
||
|
define gui.confirm_button_text_xalign = 0.5
|
||
|
|
||
|
define gui.page_button_borders = Borders(20, 8, 20, 8)
|
||
|
|
||
|
define gui.quick_button_borders = Borders(20, 8, 20, 0)
|
||
|
define gui.quick_button_text_size = 28
|
||
|
define gui.quick_button_text_idle_color = gui.idle_small_color
|
||
|
define gui.quick_button_text_selected_color = gui.accent_color
|
||
|
|
||
|
## You can also add your own customizations, by adding properly-named variables.
|
||
|
## For example, you can uncomment the following line to set the width of a
|
||
|
## navigation button.
|
||
|
|
||
|
# define gui.navigation_button_width = 250
|
||
|
|
||
|
|
||
|
## Choice Buttons ##############################################################
|
||
|
##
|
||
|
## Choice buttons are used in the in-game menus.
|
||
|
|
||
|
define gui.choice_button_width = 1580
|
||
|
define gui.choice_button_height = None
|
||
|
define gui.choice_button_tile = False
|
||
|
define gui.choice_button_borders = Borders(200, 10, 200, 10)
|
||
|
define gui.choice_button_text_font = gui.text_font
|
||
|
define gui.choice_button_text_size = gui.text_size
|
||
|
define gui.choice_button_text_xalign = 0.5
|
||
|
define gui.choice_button_text_idle_color = "#cccccc"
|
||
|
define gui.choice_button_text_hover_color = "#ffffff"
|
||
|
define gui.choice_button_text_insensitive_color = "#444444"
|
||
|
|
||
|
|
||
|
## File Slot Buttons ###########################################################
|
||
|
##
|
||
|
## A file slot button is a special kind of button. It contains a thumbnail
|
||
|
## image, and text describing the contents of the save slot. A save slot uses
|
||
|
## image files in gui/button, like the other kinds of buttons.
|
||
|
|
||
|
## The save slot button.
|
||
|
define gui.slot_button_width = 552
|
||
|
define gui.slot_button_height = 412
|
||
|
define gui.slot_button_borders = Borders(20, 20, 20, 20)
|
||
|
define gui.slot_button_text_size = 28
|
||
|
define gui.slot_button_text_xalign = 0.5
|
||
|
define gui.slot_button_text_idle_color = gui.idle_small_color
|
||
|
define gui.slot_button_text_selected_idle_color = gui.selected_color
|
||
|
define gui.slot_button_text_selected_hover_color = gui.hover_color
|
||
|
|
||
|
## The width and height of thumbnails used by the save slots.
|
||
|
define config.thumbnail_width = 512
|
||
|
define config.thumbnail_height = 288
|
||
|
|
||
|
## The number of columns and rows in the grid of save slots.
|
||
|
define gui.file_slot_cols = 3
|
||
|
define gui.file_slot_rows = 2
|
||
|
|
||
|
|
||
|
## Positioning and Spacing #####################################################
|
||
|
##
|
||
|
## These variables control the positioning and spacing of various user interface
|
||
|
## elements.
|
||
|
|
||
|
## The position of the left side of the navigation buttons, relative to the left
|
||
|
## side of the screen.
|
||
|
define gui.navigation_xpos = 80
|
||
|
|
||
|
## The vertical position of the skip indicator.
|
||
|
define gui.skip_ypos = 20
|
||
|
|
||
|
## The vertical position of the notify screen.
|
||
|
define gui.notify_ypos = 90
|
||
|
|
||
|
## The spacing between menu choices.
|
||
|
define gui.choice_spacing = 44
|
||
|
|
||
|
## Buttons in the navigation section of the main and game menus.
|
||
|
define gui.navigation_spacing = 8
|
||
|
|
||
|
## Controls the amount of spacing between preferences.
|
||
|
define gui.pref_spacing = 20
|
||
|
|
||
|
## Controls the amount of spacing between preference buttons.
|
||
|
define gui.pref_button_spacing = 0
|
||
|
|
||
|
## The spacing between file page buttons.
|
||
|
define gui.page_spacing = 0
|
||
|
|
||
|
## The spacing between file slots.
|
||
|
define gui.slot_spacing = 20
|
||
|
|
||
|
## The position of the main menu text.
|
||
|
define gui.main_menu_text_xalign = 1.0
|
||
|
|
||
|
|
||
|
## Frames ######################################################################
|
||
|
##
|
||
|
## These variables control the look of frames that can contain user interface
|
||
|
## components when an overlay or window is not present.
|
||
|
|
||
|
## Generic frames.
|
||
|
define gui.frame_borders = Borders(8, 8, 8, 8)
|
||
|
|
||
|
## The frame that is used as part of the confirm screen.
|
||
|
define gui.confirm_frame_borders = Borders(80, 80, 80, 80)
|
||
|
|
||
|
## The frame that is used as part of the skip screen.
|
||
|
define gui.skip_frame_borders = Borders(32, 10, 100, 10)
|
||
|
|
||
|
## The frame that is used as part of the notify screen.
|
||
|
define gui.notify_frame_borders = Borders(32, 10, 80, 10)
|
||
|
|
||
|
## Should frame backgrounds be tiled?
|
||
|
define gui.frame_tile = False
|
||
|
|
||
|
|
||
|
## Bars, Scrollbars, and Sliders ###############################################
|
||
|
##
|
||
|
## These control the look and size of bars, scrollbars, and sliders.
|
||
|
##
|
||
|
## The default GUI only uses sliders and vertical scrollbars. All of the other
|
||
|
## bars are only used in creator-written screens.
|
||
|
|
||
|
## The height of horizontal bars, scrollbars, and sliders. The width of vertical
|
||
|
## bars, scrollbars, and sliders.
|
||
|
define gui.bar_size = 50
|
||
|
define gui.scrollbar_size = 24
|
||
|
define gui.slider_size = 50
|
||
|
|
||
|
## True if bar images should be tiled. False if they should be linearly scaled.
|
||
|
define gui.bar_tile = False
|
||
|
define gui.scrollbar_tile = False
|
||
|
define gui.slider_tile = False
|
||
|
|
||
|
## Horizontal borders.
|
||
|
define gui.bar_borders = Borders(8, 8, 8, 8)
|
||
|
define gui.scrollbar_borders = Borders(8, 8, 8, 8)
|
||
|
define gui.slider_borders = Borders(8, 8, 8, 8)
|
||
|
|
||
|
## Vertical borders.
|
||
|
define gui.vbar_borders = Borders(8, 8, 8, 8)
|
||
|
define gui.vscrollbar_borders = Borders(8, 8, 8, 8)
|
||
|
define gui.vslider_borders = Borders(8, 8, 8, 8)
|
||
|
|
||
|
## What to do with unscrollable scrollbars in the gui. "hide" hides them, while
|
||
|
## None shows them.
|
||
|
define gui.unscrollable = "hide"
|
||
|
|
||
|
|
||
|
## History #####################################################################
|
||
|
##
|
||
|
## The history screen displays dialogue that the player has already dismissed.
|
||
|
|
||
|
## The number of blocks of dialogue history Ren'Py will keep.
|
||
|
define config.history_length = 250
|
||
|
|
||
|
## The height of a history screen entry, or None to make the height variable at
|
||
|
## the cost of performance.
|
||
|
define gui.history_height = 280
|
||
|
|
||
|
## The position, width, and alignment of the label giving the name of the
|
||
|
## speaking character.
|
||
|
define gui.history_name_xpos = 310
|
||
|
define gui.history_name_ypos = 0
|
||
|
define gui.history_name_width = 310
|
||
|
define gui.history_name_xalign = 1.0
|
||
|
|
||
|
## The position, width, and alignment of the dialogue text.
|
||
|
define gui.history_text_xpos = 340
|
||
|
define gui.history_text_ypos = 4
|
||
|
define gui.history_text_width = 1480
|
||
|
define gui.history_text_xalign = 0.0
|
||
|
|
||
|
|
||
|
## NVL-Mode ####################################################################
|
||
|
##
|
||
|
## The NVL-mode screen displays the dialogue spoken by NVL-mode characters.
|
||
|
|
||
|
## The borders of the background of the NVL-mode background window.
|
||
|
define gui.nvl_borders = Borders(0, 20, 0, 40)
|
||
|
|
||
|
## The maximum number of NVL-mode entries Ren'Py will display. When more entries
|
||
|
## than this are to be show, the oldest entry will be removed.
|
||
|
define gui.nvl_list_length = 6
|
||
|
|
||
|
## The height of an NVL-mode entry. Set this to None to have the entries
|
||
|
## dynamically adjust height.
|
||
|
define gui.nvl_height = 230
|
||
|
|
||
|
## The spacing between NVL-mode entries when gui.nvl_height is None, and between
|
||
|
## NVL-mode entries and an NVL-mode menu.
|
||
|
define gui.nvl_spacing = 20
|
||
|
|
||
|
## The position, width, and alignment of the label giving the name of the
|
||
|
## speaking character.
|
||
|
define gui.nvl_name_xpos = 860
|
||
|
define gui.nvl_name_ypos = 0
|
||
|
define gui.nvl_name_width = 300
|
||
|
define gui.nvl_name_xalign = 1.0
|
||
|
|
||
|
## The position, width, and alignment of the dialogue text.
|
||
|
define gui.nvl_text_xpos = 900
|
||
|
define gui.nvl_text_ypos = 16
|
||
|
define gui.nvl_text_width = 1180
|
||
|
define gui.nvl_text_xalign = 0.0
|
||
|
|
||
|
## The position, width, and alignment of nvl_thought text (the text said by the
|
||
|
## nvl_narrator character.)
|
||
|
define gui.nvl_thought_xpos = 480
|
||
|
define gui.nvl_thought_ypos = 0
|
||
|
define gui.nvl_thought_width = 1560
|
||
|
define gui.nvl_thought_xalign = 0.0
|
||
|
|
||
|
## The position of nvl menu_buttons.
|
||
|
define gui.nvl_button_xpos = 900
|
||
|
define gui.nvl_button_xalign = 0.0
|
||
|
|
||
|
## Localization ################################################################
|
||
|
|
||
|
## This controls where a line break is permitted. The default is suitable
|
||
|
## for most languages. A list of available values can be found at https://
|
||
|
## www.renpy.org/doc/html/style_properties.html#style-property-language
|
||
|
|
||
|
define gui.language = "unicode"
|
||
|
|
||
|
|
||
|
################################################################################
|
||
|
## Mobile devices
|
||
|
################################################################################
|
||
|
|
||
|
init python:
|
||
|
|
||
|
## This increases the size of the quick buttons to make them easier to touch
|
||
|
## on tablets and phones.
|
||
|
@gui.variant
|
||
|
def touch():
|
||
|
|
||
|
gui.quick_button_borders = Borders(80, 28, 80, 0)
|
||
|
|
||
|
## This changes the size and spacing of various GUI elements to ensure they
|
||
|
## are easily visible on phones.
|
||
|
@gui.variant
|
||
|
def small():
|
||
|
|
||
|
## Font sizes.
|
||
|
gui.text_size = 60
|
||
|
gui.name_text_size = 72
|
||
|
gui.notify_text_size = 50
|
||
|
gui.interface_text_size = 60
|
||
|
gui.button_text_size = 60
|
||
|
gui.label_text_size = 68
|
||
|
|
||
|
## Adjust the location of the textbox.
|
||
|
gui.textbox_height = 480
|
||
|
gui.name_xpos = 160
|
||
|
gui.dialogue_xpos = 180
|
||
|
gui.dialogue_width = 2200
|
||
|
|
||
|
## Change the size and spacing of various things.
|
||
|
gui.slider_size = 72
|
||
|
|
||
|
gui.choice_button_width = 2480
|
||
|
gui.choice_button_text_size = 60
|
||
|
|
||
|
gui.navigation_spacing = 40
|
||
|
gui.pref_button_spacing = 20
|
||
|
|
||
|
gui.history_height = 380
|
||
|
gui.history_text_width = 1380
|
||
|
|
||
|
gui.quick_button_text_size = 40
|
||
|
|
||
|
## File button layout.
|
||
|
gui.file_slot_cols = 2
|
||
|
gui.file_slot_rows = 2
|
||
|
|
||
|
## NVL-mode.
|
||
|
gui.nvl_height = 340
|
||
|
|
||
|
gui.nvl_name_width = 610
|
||
|
gui.nvl_name_xpos = 650
|
||
|
|
||
|
gui.nvl_text_width = 1830
|
||
|
gui.nvl_text_xpos = 690
|
||
|
gui.nvl_text_ypos = 10
|
||
|
|
||
|
gui.nvl_thought_width = 2480
|
||
|
gui.nvl_thought_xpos = 40
|
||
|
|
||
|
gui.nvl_button_width = 2480
|
||
|
gui.nvl_button_xpos = 40
|