Merge pull request #35 from alDuncanson/feature/quiz-game-improvement
Added reset button to quiz and made text Material UI-esque.
This commit is contained in:
commit
26ce296cb3
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@ -3,21 +3,9 @@ import Grid from '@material-ui/core/Grid';
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import PropTypes from 'prop-types';
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import { withStyles } from '@material-ui/core/styles';
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import Quiz from 'react-quiz-component';
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/**
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* Shuffles a given array.
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* @param {*} array The array passed in.
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*/
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function shuffleArray(array) {
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var j, x, i;
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for (i = array.length - 1; i > 0; i--) {
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j = Math.floor(Math.random() * (i + 1));
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x = array[i];
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array[i] = array[j];
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array[j] = x;
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}
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return array;
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}
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import { Typography } from '@material-ui/core';
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import Button from '@material-ui/core/Button';
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import RefreshIcon from '@material-ui/icons/Refresh';
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// Style for the tabs.
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const styles = theme => ({
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@ -25,13 +13,45 @@ const styles = theme => ({
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flexGrow: 1,
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backgroundColor: theme.palette.background.paper,
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},
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button: {
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margin: theme.spacing.unit,
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},
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rightIcon: {
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marginLeft: theme.spacing.unit,
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},
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});
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class QuizGame extends React.Component {
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/**
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* Shuffles a given array.
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* @param {*} array The array passed in.
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*/
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shuffleArray = array => {
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let shuffled = array;
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var j, x, i;
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for (i = shuffled.length - 1; i > 0; i--) {
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j = Math.floor(Math.random() * (i + 1));
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x = shuffled[i];
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shuffled[i] = shuffled[j];
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shuffled[j] = x;
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}
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return shuffled;
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}
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reset = () => {
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this.setState({
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difficulty: this.pickDifficulty(this.props.difficulty),
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key: Math.random()
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});
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}
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easy = {
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"quizTitle": "Trail Cam Quiz: Easy",
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"questions": shuffleArray([
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"questions": [
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{
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"question": <Fragment>What animal is this?<br /><br /><img src="/quizimages/question1.jpg" alt=""></img></Fragment>,
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"questionType": "text",
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@ -87,12 +107,12 @@ class QuizGame extends React.Component {
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],
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"correctAnswer": "3"
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},
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])
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]
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}
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medium = {
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"quizTitle": "Trail Cam Quiz: Medium",
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"questions": shuffleArray([
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"questions": [
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{
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"question": <Fragment>What animal is this?<br /><br /><img src="/quizimages/question1.jpg" alt=""></img></Fragment>,
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"questionType": "text",
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@ -148,12 +168,12 @@ class QuizGame extends React.Component {
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],
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"correctAnswer": "3"
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},
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])
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]
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}
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hard = {
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"quizTitle": "Trail Cam Quiz: Hard",
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"questions": shuffleArray([
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"questions": [
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{
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"question": <Fragment>What animal is this?<br /><br /><img src="/quizimages/question1.jpg" alt=""></img></Fragment>,
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"questionType": "text",
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@ -209,20 +229,29 @@ class QuizGame extends React.Component {
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],
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"correctAnswer": "3"
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},
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])
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]
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}
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/**
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* This function returns the
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* quiz data based on the difficulty
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* level passed into it.
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* @param {*} difficulty The difficulty setting passed in.
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*/
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pickDifficulty = difficulty => {
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let level
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switch (difficulty) {
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case 'Easy':
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this.easy.questions = this.shuffleArray(this.easy.questions)
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level = this.easy
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break
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case 'Medium':
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this.medium.questions = this.shuffleArray(this.medium.questions)
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level = this.medium
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break
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case 'Hard':
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this.hard.questions = this.shuffleArray(this.hard.questions)
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level = this.hard
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break
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default:
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@ -234,8 +263,8 @@ class QuizGame extends React.Component {
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// The state of the component.
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state = {
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//difficulty: pickDifficulty(this.props.difficulty)
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difficulty: this.pickDifficulty(this.props.difficulty)
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difficulty: this.pickDifficulty(this.props.difficulty),
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key: Math.random()
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}
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// Renders the quiz component.
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@ -245,9 +274,17 @@ class QuizGame extends React.Component {
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return (
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// Tabs
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<div className={classes.root}>
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<Typography variant="headline" align="center">
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<Grid container justify="center">
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<Quiz quiz={this.state.difficulty} />
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<Quiz quiz={this.state.difficulty} key={this.state.key} />
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</Grid>
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</Typography>
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<Typography align="center">
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<Button variant="contained" color="default" className={classes.button} onClick={this.reset}>
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Reset
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<RefreshIcon className={classes.rightIcon} />
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</Button>
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</Typography>
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</div>
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);
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}
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