First version.
This commit is contained in:
commit
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from GameLogic import *
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from Parser import *
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"""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""
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" @author Jacob McCloughan
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" @version 3/30/2017
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" @see GameLogic.py
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" @see Parser.py
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"
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" This .py file includes the main method for our Connect
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" Four game.
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"""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""
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"""
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" Main method for our Connect Four Game. Drives the entire
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" game with a while loop, while also reading in command line
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" arguments and initializing the game data.
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"""
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def main():
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# Variables
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input = ""
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chip = ''
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setPlayer(1)
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# Checks command line arguments
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if (results.height <= 0):
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print "Error, height is invalid value. Setting to default."
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else:
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setHeight(results.height)
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if (results.width <= 0):
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print "Error, width is invalid value. Setting to default."
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else:
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setWidth(results.width)
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if (results.connect <= 0):
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print "Error, width is invalid value. Setting to default."
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else:
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setWinLength(results.connect)
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if (results.square < -1 or results.square == 0):
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print "Error, square is invalid value. Setting to default."
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elif (results.square == -1):
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pass
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else:
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setWidth(results.square)
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setHeight(results.square)
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if (results.loadName != None):
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try:
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loadGame(results.loadName)
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except IOError:
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print "Error reading file from command line."
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return
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else:
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populateBoard()
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# Introductory game message
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print "Welcome to Connect Four! Type 'stop' to stop, 'save' to save and 'load' to load."
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# The game loop
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while(True):
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# Sets the current chip based on the current player
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if getPlayer() == 1:
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chip = 'o'
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if getPlayer() == 2:
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chip = 'x'
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printBoard()
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# Receives player input
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print "\nIt is Player " + str(getPlayer()) + "'s turn."
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input = raw_input("Input a column (from 1 to " + str(getWidth())
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+ ") to place a token:\n")
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# Checks for any commands
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if (str(input) == 'stop'):
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return
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if (str(input) == 'save'):
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print "Type a filename to save to:"
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input = raw_input()
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saveGame(input)
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print "Game saved."
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continue
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if (str(input) == 'load'):
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print "Type a filename to load from:"
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input = raw_input()
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try:
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loadGame(input)
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except IOError:
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print "Error loading file."
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else:
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print "Game loaded."
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continue
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try:
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input = int(input)
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except ValueError:
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print "Invalid input. Try again."
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continue
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# Attempts to place chip in desired column
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input = input - 1
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if placeChip(input, chip) == False:
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print "Invalid input. Try again."
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continue
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else:
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if checkEnd(chip):
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printBoard()
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while (True):
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print "Would you like to play again? Say 'yes' for yes and 'no' for no."
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input = raw_input()
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if (str(input) == 'yes'):
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populateBoard()
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setPlayer(1)
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print "Welcome to Connect Four! Type 'stop' at any time to stop."
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break
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elif (str(input) == 'no'):
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return
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else:
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print "Invalid input."
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continue
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continue
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# Gives turn to the next player
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if getPlayer() == 1:
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setPlayer(2)
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continue
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if getPlayer() == 2:
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setPlayer(1)
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continue
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"""
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" Helper function that uses the checkWin() function
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" from the GameLogic file to check for a win. Prints
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" a message if the player whose chip is passed as a
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" parameter won the game.
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"
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" @param c, the chip being checked for.
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" @return a bool, based on whether or not the player won.
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"""
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def checkEnd(c):
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p = ""
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if c == 'o':
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p = "1"
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if c == 'x':
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p = "2"
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if checkWin(c):
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print "\nPlayer " + p + " wins!"
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return True
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else:
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return False
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if __name__ == "__main__":
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main()
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@ -0,0 +1,258 @@
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import cPickle as pickle
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"""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""
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" @author Jacob McCloughan
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" @version 3/30/2017
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" @see https://docs.python.org/2/library/pickle.html
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"
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" This .py file includes the function needed to play the
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" Connect Four game. It includes methods for saving and
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" loading files along with the basic logic for the game
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" rules.
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"""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""
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# The game board.
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board = []
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# The height of the game board.
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height = 7
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# The width of the game board.
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width = 6
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# The win length for the game rules.
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winLength = 4
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# The current player.
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player = 1
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"""
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" Sets the height of the game board to the passed parameter.
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"
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" @param h, the new height of the game board.
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"""
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def setHeight(h):
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global height
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height = h
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"""
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" Sets the width of the game board to the passed parameter.
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"
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" @param w, the new width of the game board.
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"""
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def setWidth(w):
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global width
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width = w
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"""
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" Sets the number of chips in a row needed to win the game.
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"
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" @param l, the new win length for the game rules.
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"""
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def setWinLength(l):
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global winLength
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winLength = l
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"""
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" Sets the game's turn to the player who is passed as a parameter.
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"
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" @param p, the new current player.
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"""
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def setPlayer(p):
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global player
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player = p
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"""
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" Returns the height of the game board.
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"
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" @return height, the height of the game board.
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"""
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def getWidth():
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global width
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return width
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"""
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" Returns the width of the game board.
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"
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" @return width, the width of the game board.
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"""
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def getHeight():
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global height
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return height
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"""
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" Returns the length to win the game.
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"
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" @return winLength, the length to win.
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"""
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def getWinLength():
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global winLength
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return winLength
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"""
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" Returns the current turn's player.
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"
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" @return player, the current player.
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"""
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def getPlayer():
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global player
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return player
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"""
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" Resets the board with the current parameters
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" to start a new game.
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"""
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def populateBoard():
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global board, height, width
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board = []
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for i in range (0, height):
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board.append([])
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for j in range (0, width):
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board[i].append('')
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board[i] = ['*' for x in board[i]]
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"""
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" Prints the current game board.
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"""
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def printBoard():
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global board
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for i in board:
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for j in i:
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print j,
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print ''
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"""
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" Places a chip in the desired column. Also makes sure
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" that you can place a chip in that column, returning False
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" if you cannot and True if you can.
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"
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" @param col, the desired column.
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" @param player, the chip being placed.
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" @return a bool, based on whether or not its a valid move.
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"""
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def placeChip(col, player):
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global board, height, width
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if col > width - 1 or col < 0:
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return False
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for i in range(height - 1, -1, -1):
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if i > 0 and ((board[i][col] == 'o') or (board[i][col] == 'x')):
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continue
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elif i == 0 and (board[i][col] != '*'):
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return False
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else:
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board[i][col] = player
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break
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return True
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"""
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" Saves the current board, its parameters and the game
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" parameters to a file using a pickling function.
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"
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" @param filename, the file being saved to.
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"""
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def saveGame(filename):
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global board, width, height, winLength
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game_data = [board, width, height, winLength]
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pickle.dump(game_data, open(filename, "wb"))
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"""
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" Loads a previous game from a file.
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"
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" @param filename, the file being loaded from.
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"""
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def loadGame(filename):
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global board, width, height, winLength
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game_data = pickle.load(open(filename, "rb" ))
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board = game_data[0]
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width = game_data[1]
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height = game_data[2]
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winLength = game_data[3]
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"""
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" Checks to see if the chip passed to the function has
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" enough chips in a row to warrant a win. Returns True
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" if that chip's player has won, and False if that
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" player has not.
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"
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" @param player, the chip being checked for.
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" @return a bool, based on whether or not the player won.
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"""
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def checkWin(player):
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global board, width, height
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row = 0
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col = 0
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# 1 by 1 board
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if height == 1 and width == 1 and winLength == 1:
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if board[0][0] == player:
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return True
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else:
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return False
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# Horizontal check
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count = 0
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for i in range(0, height):
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for j in range(0, width):
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if board[i][j] == player:
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count = count + 1
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else:
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count = 0
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if count == winLength:
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return True
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count = 0
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# Vertical check
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count = 0
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for i in range(0, width):
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for j in range(0, height):
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if board[j][i] == player:
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count = count + 1
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else:
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count = 0
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if count == winLength:
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return True
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|
count = 0
|
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|
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||||||
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# Negative slope diagonal
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count = 0
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for i in range(0, height):
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for j in range(0, width):
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row = i
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col = j
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count = 0
|
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|
while (row < height and col < width):
|
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|
if board[row][col] == player:
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|
count = count + 1
|
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row = row + 1
|
||||||
|
col = col + 1
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|
else:
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row = row + 1
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col = col + 1
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count = 0
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|
if count == winLength:
|
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|
return True
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|
|
||||||
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# Positive slope diagonal
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count = 0
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||||||
|
for i in range(0, height):
|
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for j in range(0, width):
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row = i
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|
col = j
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count = 0
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|
while row >= 0 and col < width:
|
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|
if board[row][col] == player:
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count = count + 1
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row = row - 1
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col = col + 1
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|
else:
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row = row - 1
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col = col + 1
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count = 0
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if count == winLength:
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|
return True
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|
return False
|
|
@ -0,0 +1,29 @@
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|
import argparse
|
||||||
|
|
||||||
|
"""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""
|
||||||
|
" @author Jacob McCloughan
|
||||||
|
" @version 3/30/2017
|
||||||
|
" @see https://docs.python.org/2.7/library/argparse.html
|
||||||
|
"
|
||||||
|
" This .py file implements our command line argument
|
||||||
|
" parser using argparse.
|
||||||
|
"""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""
|
||||||
|
|
||||||
|
# Creates our parser.
|
||||||
|
parser = argparse.ArgumentParser(description="Connect Four game!")
|
||||||
|
|
||||||
|
# Adds our arguments to the parser.
|
||||||
|
parser.add_argument('--height', default='6', action='store', type=int,
|
||||||
|
dest='height', help="Height of the game board.")
|
||||||
|
parser.add_argument('--width', default='7', action='store', type=int,
|
||||||
|
dest='width', help="Width of the game board.")
|
||||||
|
parser.add_argument('--square', default='-1', action='store', type=int,
|
||||||
|
dest='square', help='Square dimension for game board.')
|
||||||
|
parser.add_argument('--connect', default='4', action='store', type=int,
|
||||||
|
dest='connect', help="Chips in a row to win.")
|
||||||
|
parser.add_argument('--load', default=None, action='store', type=str,
|
||||||
|
dest='loadName', help="Load a previous game.")
|
||||||
|
|
||||||
|
# Save results from the command line for further usage.
|
||||||
|
results = parser.parse_args()
|
||||||
|
|
Loading…
Reference in New Issue