#include #include #include #include "gamelogic.h" #include "arghandler.h" /************************************************************************************ * @author Scoots * @version 3/03/2017 * @see gamelogic.h * @see arghandler.h * * Includes the main method for our Connect Four game. Uses to handle * command line arguments. * * This post taught me how to use colored text in Linux. * http://stackoverflow.com/questions/3219393/stdlib-and-colored-output-in-c *************************************************************************************/ /* * Main method for the Connect Four game. Uses all of the functions from the * game logic file and allows the player to play the game. * * @param argc, number of command line arguments. * @param argv, the command line arguments. * @return 0 if the operation failed and 1 if it succeeded. */ int main(int argc, char** argv) { // Variables and array setup char* input = malloc(100 * sizeof(char)); int player = 1; setup(argc, argv); // Fixes invalid height or width arguments if (hei <= 0 || hei > 2147483647 || wid <= 0 || wid > 2147483647) { setHeight(7); setWidth(7); } else { setHeight(hei); setWidth(wid); } // Fixes invalid win length arguments if (winlen <= 0 || winlen > 2147483647) { setWinLength(4); } else { setWinLength(winlen); } // Fixes invalid square dimension arguments if (sqr > 0 && sqr <= 2147483647) { setHeight(sqr); setWidth(sqr); } // Either starts new game or loads from argument printf("%sWelcome to Connect Four!\nType 'save' to save, 'load' to load, and 'quit' to quit.\n%s", "\x1B[32m", "\033[0m"); if (loadFile != NULL) { if (loadGame(loadFile) == 0) { printf("\nInvalid file.\n"); return 0; } printBoard(); } else { populateBoard(); printBoard(); } // While loop for the game logic while (1) { // Checks if player 1 has won if (checkWin('o') == 1) { printf("Player 1 wins!\n"); printf("Would you like to play again? Type 'yes' for yes or 'no' for no.\n"); while (1) { scanf("%s", input); if ((strcmp("yes", input) == 0)) { printf("\n"); populateBoard(); player = 1; printBoard(); break; } if ((strcmp("no", input) == 0)) { printf("\n"); return 1; } else { printf("Invalid input.\n"); continue; } } } // Checks if player 2 has won if (checkWin('x') == 1) { printf("Player 2 wins!\n"); printf("Would you like to play again? Type 'yes' for yes or 'no' for no.\n"); while (1) { scanf("%s", input); if ((strcmp("yes", input) == 0)) { populateBoard(); player = 1; printBoard(); printf("\n"); break; } if ((strcmp("no", input) == 0)) { return 1; } else { printf("Invalid input.\n"); continue; } } } // User input printf("\nPlayer %d's turn.\n", player); printf("Input a column (from 1 to %d) to place a token:\n", width); scanf("%s", input); // For quitting if (strcmp("quit", input) == 0) { return 1; } // Saving functionality if (strcmp("save", input) == 0) { printf("Input a filename:\n"); scanf("%s", input); saveGame(input); printf("Game saved.\n"); continue; } // Loading functionality if (strcmp("load", input) == 0) { printf("Input a filename:\n"); scanf("%s", input); if (loadGame(loadFile) == 0) { printf("\nInvalid file.\n"); continue; } else { printBoard(); printf("\nGame loaded.\n"); continue; } } // Checks to make sure input is valid if (atoi(input) < 1 || atoi(input) > width) { printf("Invalid input. Input another column:\n"); continue; } // Checks to make sure input is valid if (placeChip(atoi(input) - 1, player) == 0) { printf("Invalid input. Input another column:\n"); } else { if (player == 1) { player = 2; } else { player = 1; } printBoard(); } } return 1; }