First version.
This commit is contained in:
		
						commit
						c02ff71daa
					
				
							
								
								
									
										130
									
								
								arghandler.c
									
									
									
									
									
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										130
									
								
								arghandler.c
									
									
									
									
									
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#include <stdio.h>
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#include <stdlib.h>
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#include "arghandler.h"
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/************************************************************************************
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* @author Jacob McCloughan
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* @version 3/03/2017
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* @see arghandler.h
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*
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* My implementation for argp. Handles arguments for the Connect Four game.
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*************************************************************************************/
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/*
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* Program version.
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*/
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const char *argp_program_version = "Connect Four (Version 3/03/2017)";
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/*
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* My email address for bug reports.
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*/
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const char *argp_program_bug_address = "mcclougj@mail.gvsu.edu";
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/*
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* Game description.
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*/
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char doc[] = "Connect Four: Game where you place tokens until a player connects four!";
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/*
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* Accepted arguments. Unused, but defined.
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*/
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char args_doc[] = "";
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/*
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* Saved width board parameter.
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*/
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int wid;
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/*
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* Saved height board parameter.
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*/
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int hei;
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/*
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* Saved square board parameter.
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*/
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int sqr;
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/*
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* Saved win length parameter.
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*/
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int winlen;
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/*
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* Saved filename for loading.
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*/
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char* loadFile;
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struct argp_option options[] = {
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	{ "width",	'w',	"WIDTH",	0,	"Width dimension for board." },
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	{ "height",	'h',	"HEIGHT",	0,	"Height dimension for board." },
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	{ "square",	's',	"SQUARE",	0,	"Dimensions for a square board (width and height will be overrided)." },
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	{ "connect", 'c',	"CONNECT",	0,	"Length to win the game." },
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	{ "load",	'l',	"LOAD", 	0, 	"Load a previous saved game." },
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	{ 0 }
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};
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/*
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* Required arguments for the argp struct.
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*/
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struct argp argp = { options, parse_opt, args_doc, doc };
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/*
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* Argument values for flags.
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*/
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struct arguments arguments;
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/*
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* Function that sets up values post-parsing.
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*
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* @param key, the key of the argument.
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* @param arg, the argument being passed.
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* @param state, the state of parser.
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*/
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error_t parse_opt(int key, char* arg, struct argp_state *state) {
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	struct arguments *arguments = state->input;
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	switch (key) {
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	case 'w':
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		arguments->width = atoi(arg);
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		break;
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	case 'h':
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		arguments->height = atoi(arg);
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		break;
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	case 's':
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		arguments->square = atoi(arg);
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		break;
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	case 'c':
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		arguments->winL = atoi(arg);
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		break;
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	case 'l':
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		arguments->loadFile = arg;
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		break;
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	default:
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		return ARGP_ERR_UNKNOWN;
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	}
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	return 0;
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}
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/*
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* Parses arguments.
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* @param argc, number of command line arguments.
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* @param argv, the command line arguments.
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*/
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void setup(int argc, char** argv) {
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	wid= 0;
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	hei= 0;
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	sqr = 0;
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	winlen = 0;
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	loadFile = NULL;
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	argp_parse(&argp, argc, argv, 0, 0, &arguments);
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	wid = arguments.width;
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	hei = arguments.height;
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	sqr = arguments.square;
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	winlen = arguments.winL;
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	if (arguments.loadFile != NULL) {
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		loadFile = arguments.loadFile;
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	}
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}
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										59
									
								
								arghandler.h
									
									
									
									
									
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										59
									
								
								arghandler.h
									
									
									
									
									
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							@ -0,0 +1,59 @@
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#ifndef ARG_HANDLER
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#define ARG_HANDLER
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#include <argp.h>
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/************************************************************************************
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* @author Jacob McCloughan
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* @version 3/03/2017
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* @see argp.h
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*
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* My implementation for argp. Will handle arguments for the Connect Four game.
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*************************************************************************************/
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/*
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* Saved width board parameter.
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*/
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int wid;
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/*
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* Saved height board parameter.
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*/
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int hei;
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/*
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* Saved square board parameter.
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*/
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int sqr;
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/*
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* Saved win length parameter.
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*/
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int winlen;
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/*
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* Saved filename for loading.
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*/
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char* loadFile;
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/*
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* Argument values for flags.
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*/
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struct arguments {
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	int width;
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	int height;
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	int square;
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	int winL;
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	char* loadFile;
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};
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/*
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* Function that sets up values post-parsing.
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*/
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error_t parse_opt(int key, char* arg, struct argp_state *state);
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/*
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* Parses arguments.
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*/
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void setup(int argc, char** argv);
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#endif
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										171
									
								
								connectfour.c
									
									
									
									
									
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										171
									
								
								connectfour.c
									
									
									
									
									
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							@ -0,0 +1,171 @@
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include "gamelogic.h"
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#include "arghandler.h"
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/************************************************************************************
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* @author Jacob McCloughan
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* @version 3/03/2017
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* @see gamelogic.h
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* @see arghandler.h
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*
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* Includes the main method for our Connect Four game. Uses <argp.h> to handle
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* command line arguments.
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*
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* This post taught me how to use colored text in Linux.
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* http://stackoverflow.com/questions/3219393/stdlib-and-colored-output-in-c
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*************************************************************************************/
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/*
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* Main method for the Connect Four game. Uses all of the functions from the
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* game logic file and allows the player to play the game.
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*
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* @param argc, number of command line arguments.
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* @param argv, the command line arguments.
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* @return 0 if the operation failed and 1 if it succeeded.
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*/
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int main(int argc, char** argv) {
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	// Variables and array setup
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	char* input = malloc(100 * sizeof(char));
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	int player = 1;
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	setup(argc, argv);
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	// Fixes invalid height or width arguments
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	if (hei <= 0 || hei > 2147483647 || wid <= 0 || wid > 2147483647) {
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		setHeight(7);
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		setWidth(7);
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	}
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	else {
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		setHeight(hei);
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		setWidth(wid);
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	}
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	// Fixes invalid win length arguments
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	if (winlen <= 0 || winlen > 2147483647) {
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		setWinLength(4);
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	}
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	else {
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		setWinLength(winlen);
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	}
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	// Fixes invalid square dimension arguments
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	if (sqr > 0 && sqr <= 2147483647) {
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		setHeight(sqr);
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		setWidth(sqr);
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	}
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	// Either starts new game or loads from argument
 | 
			
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	printf("%sWelcome to Connect Four!\nType 'save' to save, 'load' to load, and 'quit' to quit.\n%s", "\x1B[32m", "\033[0m");
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	if (loadFile != NULL) {
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		if (loadGame(loadFile) == 0) {
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			printf("\nInvalid file.\n");
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			return 0;
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		}
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		printBoard();
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	} else {
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		populateBoard();
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		printBoard();
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	}
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	// While loop for the game logic
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	while (1) {
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		// Checks if player 1 has won
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		if (checkWin('o') == 1) {
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			printf("Player 1 wins!\n");
 | 
			
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			printf("Would you like to play again? Type 'yes' for yes or 'no' for no.\n");
 | 
			
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			while (1) {
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				scanf("%s", input);
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				if ((strcmp("yes", input) == 0)) {
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					printf("\n");
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					populateBoard();
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					player = 1;
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					printBoard();
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					break;
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				} 
 | 
			
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				if ((strcmp("no", input) == 0)) {
 | 
			
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					printf("\n");
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					return 1;
 | 
			
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				} else {
 | 
			
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					printf("Invalid input.\n");
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					continue;
 | 
			
		||||
				}
 | 
			
		||||
			}	
 | 
			
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		}
 | 
			
		||||
		
 | 
			
		||||
		// Checks if player 2 has won
 | 
			
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		if (checkWin('x') == 1) {
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		||||
			printf("Player 2 wins!\n");
 | 
			
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			printf("Would you like to play again? Type 'yes' for yes or 'no' for no.\n");
 | 
			
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			while (1) {
 | 
			
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				scanf("%s", input);
 | 
			
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				if ((strcmp("yes", input) == 0)) {
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					populateBoard();
 | 
			
		||||
					player = 1;
 | 
			
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					printBoard();
 | 
			
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					printf("\n");
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					break;
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				} if ((strcmp("no", input) == 0)) {
 | 
			
		||||
					return 1;
 | 
			
		||||
				} else {
 | 
			
		||||
					printf("Invalid input.\n");
 | 
			
		||||
					continue;
 | 
			
		||||
				}
 | 
			
		||||
			}
 | 
			
		||||
		}
 | 
			
		||||
 | 
			
		||||
		// User input
 | 
			
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		printf("\nPlayer %d's turn.\n", player);
 | 
			
		||||
		printf("Input a column (from 1 to %d) to place a token:\n", width);
 | 
			
		||||
		scanf("%s", input);
 | 
			
		||||
		
 | 
			
		||||
		// For quitting
 | 
			
		||||
		if (strcmp("quit", input) == 0) {
 | 
			
		||||
			return 1;
 | 
			
		||||
		}
 | 
			
		||||
 | 
			
		||||
		// Saving functionality
 | 
			
		||||
		if (strcmp("save", input) == 0) {
 | 
			
		||||
			printf("Input a filename:\n");
 | 
			
		||||
			scanf("%s", input);
 | 
			
		||||
			saveGame(input);
 | 
			
		||||
			printf("Game saved.\n");
 | 
			
		||||
			continue;
 | 
			
		||||
		}
 | 
			
		||||
 | 
			
		||||
		// Loading functionality
 | 
			
		||||
		if (strcmp("load", input) == 0) {
 | 
			
		||||
			printf("Input a filename:\n");
 | 
			
		||||
			scanf("%s", input);
 | 
			
		||||
			if (loadGame(loadFile) == 0) {
 | 
			
		||||
				printf("\nInvalid file.\n");
 | 
			
		||||
				continue;
 | 
			
		||||
			} else {
 | 
			
		||||
				printBoard();
 | 
			
		||||
				printf("\nGame loaded.\n");
 | 
			
		||||
				continue;
 | 
			
		||||
			}
 | 
			
		||||
		}
 | 
			
		||||
 | 
			
		||||
		// Checks to make sure input is valid
 | 
			
		||||
		if (atoi(input) < 1 || atoi(input) > width) {
 | 
			
		||||
			printf("Invalid input. Input another column:\n");
 | 
			
		||||
			continue;
 | 
			
		||||
		}
 | 
			
		||||
		
 | 
			
		||||
		// Checks to make sure input is valid
 | 
			
		||||
		if (placeChip(atoi(input) - 1, player) == 0) {
 | 
			
		||||
			printf("Invalid input. Input another column:\n");
 | 
			
		||||
		} else {
 | 
			
		||||
			if (player == 1) {
 | 
			
		||||
				player = 2;
 | 
			
		||||
			}
 | 
			
		||||
			else {
 | 
			
		||||
				player = 1;
 | 
			
		||||
			}
 | 
			
		||||
			printBoard();
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
	
 | 
			
		||||
	return 1;
 | 
			
		||||
}
 | 
			
		||||
							
								
								
									
										97
									
								
								file_utils.c
									
									
									
									
									
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										97
									
								
								file_utils.c
									
									
									
									
									
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 | 
			
		||||
#include <stdio.h>
 | 
			
		||||
#include <stdlib.h>
 | 
			
		||||
#include <sys/stat.h>
 | 
			
		||||
#include "file_utils.h"
 | 
			
		||||
 | 
			
		||||
/************************************************************************************
 | 
			
		||||
* @author Jacob McCloughan
 | 
			
		||||
* @version 3/03/2017
 | 
			
		||||
* @see file_utils.h
 | 
			
		||||
*
 | 
			
		||||
* Implementation for file_utils.h. Contains functions
 | 
			
		||||
* for reading from a file and putting it into a selected array
 | 
			
		||||
* and for writing the array backwards into a selected file.
 | 
			
		||||
*
 | 
			
		||||
* This post taught me everything I now know about files in C:
 | 
			
		||||
* http://stackoverflow.com/questions/22697407/reading-text-file-into-char-array
 | 
			
		||||
*************************************************************************************/
 | 
			
		||||
 | 
			
		||||
/*
 | 
			
		||||
* Reads the .txt file passed as a parameter into the array (buffer)
 | 
			
		||||
* pointed to as a parameter.
 | 
			
		||||
*
 | 
			
		||||
* @param filename, the name of the .txt file being read from.
 | 
			
		||||
* @param buffer, a pointer to the array that will have the data read in.
 | 
			
		||||
* @return 0 if the operation failed and the number of bytes if it succeeded.
 | 
			
		||||
*/
 | 
			
		||||
int read_file(char* filename, char **buffer) {
 | 
			
		||||
	// Variables. The stat struct is from Professor Woodring.
 | 
			
		||||
	FILE *fil;
 | 
			
		||||
	struct stat st;
 | 
			
		||||
	stat(filename, &st);
 | 
			
		||||
	int size = st.st_size;
 | 
			
		||||
 | 
			
		||||
	// Opens up the file for extracting the data. If statement is for error-checking.
 | 
			
		||||
	fil = fopen(filename, "r");
 | 
			
		||||
	if (!fil) {
 | 
			
		||||
		fprintf(stderr, "Unable to read file.");
 | 
			
		||||
		return 0;
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	// Creates the space for our array. If statement is for error-checking.
 | 
			
		||||
	*buffer = malloc((size) * sizeof(char));
 | 
			
		||||
	if (!*buffer) {
 | 
			
		||||
		fprintf(stderr, "Unable to allocate memory.");
 | 
			
		||||
		fclose(fil);
 | 
			
		||||
		return 0;
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	/* Reads the data into our array. If statement is for error-checking, but it also contains the 
 | 
			
		||||
	command that reads in the data. */
 | 
			
		||||
	if (fread(*buffer, size, 1, fil) != 1) {
 | 
			
		||||
		fprintf(stderr, "Error copying file to memory.");
 | 
			
		||||
		fclose(fil);
 | 
			
		||||
		return 0;
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	// Closes the file and returns the size of the array.
 | 
			
		||||
	fclose(fil);
 | 
			
		||||
	return size;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
/*
 | 
			
		||||
* Writes to the filename passed as a parameter from the array (buffer)
 | 
			
		||||
* passed as a parameter. The size of the array must be specified.
 | 
			
		||||
*
 | 
			
		||||
* @param filename, the name of the .txt file being written to.
 | 
			
		||||
* @param buffer, the array that the data is being written from.
 | 
			
		||||
* @param size, the size of the array. If read in properly by the read_file 
 | 
			
		||||
* function, this should have been returned.
 | 
			
		||||
* @return 0 if the operation failed and 1 if it succeeded.
 | 
			
		||||
*/
 | 
			
		||||
int write_file(char* filename, char *buffer, int size) {
 | 
			
		||||
	// File being operated on.
 | 
			
		||||
	FILE *fil;
 | 
			
		||||
 | 
			
		||||
	// Opens up the file for printing the data. If statement is for error-checking.
 | 
			
		||||
	fil = fopen(filename, "w");
 | 
			
		||||
	if (!fil) {
 | 
			
		||||
		fprintf(stderr, "Unable to write to that file.");
 | 
			
		||||
		fclose(fil);
 | 
			
		||||
		return 0;
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	/* Iterates through the buffer passed and prints it backwards to a text file. 
 | 
			
		||||
	If statement is for error-checking, but it also contains the command that writes the data. */
 | 
			
		||||
	for (int i = 0; i < size; i++) {
 | 
			
		||||
		if (fprintf(fil, "%c", buffer[i]) != 1) {
 | 
			
		||||
			fprintf(stderr, "Error when writing to file.");
 | 
			
		||||
			fclose(fil);
 | 
			
		||||
			return 0;
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	// Closes the file and returns 1.
 | 
			
		||||
	fclose(fil);
 | 
			
		||||
	return 1;
 | 
			
		||||
}
 | 
			
		||||
							
								
								
									
										34
									
								
								file_utils.h
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										34
									
								
								file_utils.h
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,34 @@
 | 
			
		||||
#ifndef FILE_UTILS
 | 
			
		||||
#define FILE_UTILS
 | 
			
		||||
 | 
			
		||||
/************************************************************************************
 | 
			
		||||
* @author Jacob McCloughan
 | 
			
		||||
* @version 3/03/2017
 | 
			
		||||
*
 | 
			
		||||
* Header file for file utilities for reading in a file to an array and then
 | 
			
		||||
* writing that file backwards to another file.
 | 
			
		||||
*************************************************************************************/
 | 
			
		||||
 | 
			
		||||
/*
 | 
			
		||||
* Reads the .txt file passed as a parameter into the array (buffer)
 | 
			
		||||
* pointed to as a parameter.
 | 
			
		||||
*
 | 
			
		||||
* @param filename, the name of the .txt file being read from.
 | 
			
		||||
* @param buffer, a pointer to the array that will have the data read in.
 | 
			
		||||
* @return 0 if the operation failed and the number of bytes if it succeeded.
 | 
			
		||||
*/
 | 
			
		||||
int read_file(char* filename, char** buffer);
 | 
			
		||||
 | 
			
		||||
/*
 | 
			
		||||
* Writes to the filename passed as a parameter from the array (buffer)
 | 
			
		||||
* passed as a parameter. The size of the array must be specified.
 | 
			
		||||
*
 | 
			
		||||
* @param filename, the name of the .txt file being written to.
 | 
			
		||||
* @param buffer, the array that the data is being written from.
 | 
			
		||||
* @param size, the size of the array. If read in properly by the read_file
 | 
			
		||||
* function, this should have been returned.
 | 
			
		||||
* @return 0 if the operation failed and 1 if it succeeded.
 | 
			
		||||
*/
 | 
			
		||||
int write_file(char* filename, char* buffer, int size);
 | 
			
		||||
 | 
			
		||||
#endif
 | 
			
		||||
							
								
								
									
										396
									
								
								gamelogic.c
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										396
									
								
								gamelogic.c
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,396 @@
 | 
			
		||||
#include <stdio.h>
 | 
			
		||||
#include <stdlib.h>
 | 
			
		||||
#include "gamelogic.h"
 | 
			
		||||
#include "file_utils.h"
 | 
			
		||||
#include <string.h>
 | 
			
		||||
 | 
			
		||||
/************************************************************************************
 | 
			
		||||
* @author Jacob McCloughan
 | 
			
		||||
* @version 3/03/2017
 | 
			
		||||
* @see gamelogic.h
 | 
			
		||||
*
 | 
			
		||||
* Implementation for the Connect Four game logic. Includes all of the functions
 | 
			
		||||
* for operating the game and the variables for storing the game's state.
 | 
			
		||||
* 
 | 
			
		||||
* This post taught me how to use colored text in Linux.
 | 
			
		||||
* http://stackoverflow.com/questions/3219393/stdlib-and-colored-output-in-c
 | 
			
		||||
*************************************************************************************/
 | 
			
		||||
 | 
			
		||||
/*
 | 
			
		||||
* Doubly array that will store the game board.
 | 
			
		||||
*/
 | 
			
		||||
char** gameBoard;
 | 
			
		||||
 | 
			
		||||
/*
 | 
			
		||||
* Height of the game board.
 | 
			
		||||
*/
 | 
			
		||||
int height;
 | 
			
		||||
 | 
			
		||||
/*
 | 
			
		||||
* Width of the game board.
 | 
			
		||||
*/
 | 
			
		||||
int width;
 | 
			
		||||
 | 
			
		||||
/*
 | 
			
		||||
* Length to win the game.
 | 
			
		||||
*/
 | 
			
		||||
int winLength;
 | 
			
		||||
 | 
			
		||||
/*
 | 
			
		||||
* Sets the board height to the parameter passed.
 | 
			
		||||
*
 | 
			
		||||
* @param h, the board height to be set to.
 | 
			
		||||
* @return 0 if the operation failed, and 1 if the operation
 | 
			
		||||
* succeeded.
 | 
			
		||||
*/
 | 
			
		||||
int setHeight(int h) {
 | 
			
		||||
	height = h;
 | 
			
		||||
	return 1;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
/*
 | 
			
		||||
* Sets the board width to the parameter passed.
 | 
			
		||||
*
 | 
			
		||||
* @param w, the board width to be set to.
 | 
			
		||||
* @return 0 if the operation failed, and 1 if the operation
 | 
			
		||||
* succeeded.
 | 
			
		||||
*/
 | 
			
		||||
int setWidth(int w) {
 | 
			
		||||
	width = w;
 | 
			
		||||
	return 1;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
/*
 | 
			
		||||
* Sets the win length to the parameter passed.
 | 
			
		||||
*
 | 
			
		||||
* @param l, the win length to be set to.
 | 
			
		||||
* @return 0 if the operation failed, and 1 if the operation
 | 
			
		||||
* succeeded.
 | 
			
		||||
*/
 | 
			
		||||
int setWinLength(int l) {
 | 
			
		||||
	winLength = l;
 | 
			
		||||
	return 1;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
/*
 | 
			
		||||
* Prints the current state of the board to the terminal.
 | 
			
		||||
*
 | 
			
		||||
* @return 0 if the operation failed, and 1 if the operation
 | 
			
		||||
* succeeded.
 | 
			
		||||
*/
 | 
			
		||||
int printBoard() {
 | 
			
		||||
	for (int i = 0; i < height; i++) {
 | 
			
		||||
		for (int j = 0; j < width; j++) {
 | 
			
		||||
			if (gameBoard[i][j] == 'o') {
 | 
			
		||||
			printf("\x1b[34m%c\x1b[0m", gameBoard[i][j]);
 | 
			
		||||
			} else if (gameBoard[i][j] == 'x') {
 | 
			
		||||
			printf("\x1b[31m%c\x1b[0m", gameBoard[i][j]);
 | 
			
		||||
			} else {
 | 
			
		||||
			printf("%c", gameBoard[i][j]);
 | 
			
		||||
			}
 | 
			
		||||
		}
 | 
			
		||||
		printf("\n");
 | 
			
		||||
	}
 | 
			
		||||
	
 | 
			
		||||
	return 1;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
/*
 | 
			
		||||
* Resets the board with the current board parameters.
 | 
			
		||||
*
 | 
			
		||||
* @return 0 if the operation failed, and 1 if the operation
 | 
			
		||||
* succeeded.
 | 
			
		||||
*/
 | 
			
		||||
int populateBoard() {
 | 
			
		||||
	gameBoard = malloc(sizeof(char*) * height);
 | 
			
		||||
	for (int i = 0; i < height; i++) {
 | 
			
		||||
		gameBoard[i] = malloc(sizeof(char) * width);
 | 
			
		||||
	}
 | 
			
		||||
	for (int i = 0; i < height; i++) {
 | 
			
		||||
		for (int j = 0; j < width; j++) {
 | 
			
		||||
			gameBoard[i][j] = '*';
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
	
 | 
			
		||||
	return 1;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
/*
 | 
			
		||||
* Places a chip in the desired column. Designed to emulate
 | 
			
		||||
* putting a chip into a column in the actual game of Connect
 | 
			
		||||
* Four.
 | 
			
		||||
*
 | 
			
		||||
* @param col, the desired column.
 | 
			
		||||
* @param p, the player placing the chip.
 | 
			
		||||
* @return 0 if the operation failed, and 1 if the operation
 | 
			
		||||
* succeeded.
 | 
			
		||||
*/
 | 
			
		||||
int placeChip(int col, int p) {
 | 
			
		||||
	// Handles bad arguments
 | 
			
		||||
	if (col > width - 1 || col < 0) {
 | 
			
		||||
		return 0;
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	// Checks to make sure the move is valid and places if so
 | 
			
		||||
	for (int i = height - 1; i >= 0; i--) {
 | 
			
		||||
		if (i > 0 && (gameBoard[i][col] == 'o' || gameBoard[i][col] == 'x')) {
 | 
			
		||||
			continue;
 | 
			
		||||
		}
 | 
			
		||||
		else if (i == 0 && gameBoard[i][col] != '*') {
 | 
			
		||||
			return 0;
 | 
			
		||||
		}
 | 
			
		||||
		else {
 | 
			
		||||
			if (p == 1) {
 | 
			
		||||
				gameBoard[i][col] = 'o';
 | 
			
		||||
			}
 | 
			
		||||
			if (p == 2) {
 | 
			
		||||
				gameBoard[i][col] = 'x';
 | 
			
		||||
			}
 | 
			
		||||
			break;
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	return 1;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
/*
 | 
			
		||||
* Saves the current game. Puts the game's state into 
 | 
			
		||||
* a text file so that it can be loaded later on.
 | 
			
		||||
*
 | 
			
		||||
* @param filename, the name of the file to be saved to.
 | 
			
		||||
* @return 0 if the operation failed, and 1 if the operation
 | 
			
		||||
* succeeded.
 | 
			
		||||
*/
 | 
			
		||||
int saveGame(char* filename) {
 | 
			
		||||
	// Variables and character array setup
 | 
			
		||||
	char* buffer;
 | 
			
		||||
	int count = 33;
 | 
			
		||||
	buffer = malloc((sizeof(char) * width * height) + (33 * sizeof(char)));
 | 
			
		||||
	char* widthVal = malloc(10 * sizeof(char));
 | 
			
		||||
	char* heightVal = malloc(10 * sizeof(char));
 | 
			
		||||
	char* winVal = malloc(10 * sizeof(char));
 | 
			
		||||
	
 | 
			
		||||
	// Stores board parameter and win length as strings
 | 
			
		||||
	sprintf(widthVal, "%010d", width);
 | 
			
		||||
	sprintf(heightVal, "%010d", height);
 | 
			
		||||
	sprintf(winVal, "%010d", winLength);
 | 
			
		||||
	
 | 
			
		||||
	/* Copies the board parameters and win length character
 | 
			
		||||
	by character to the buffer to be saved to memory */
 | 
			
		||||
	buffer[0] = widthVal[0];
 | 
			
		||||
	buffer[1] = widthVal[1];
 | 
			
		||||
	buffer[2] = widthVal[2];
 | 
			
		||||
	buffer[3] = widthVal[3];
 | 
			
		||||
	buffer[4] = widthVal[4];
 | 
			
		||||
	buffer[5] = widthVal[5];
 | 
			
		||||
	buffer[6] = widthVal[6];
 | 
			
		||||
	buffer[7] = widthVal[7];
 | 
			
		||||
	buffer[8] = widthVal[8];
 | 
			
		||||
	buffer[9] = widthVal[9];
 | 
			
		||||
	buffer[10] = '\n';
 | 
			
		||||
	buffer[11] = heightVal[0];
 | 
			
		||||
	buffer[12] = heightVal[1];
 | 
			
		||||
	buffer[13] = heightVal[2];
 | 
			
		||||
	buffer[14] = heightVal[3];
 | 
			
		||||
	buffer[15] = heightVal[4];
 | 
			
		||||
	buffer[16] = heightVal[5];
 | 
			
		||||
	buffer[17] = heightVal[6];
 | 
			
		||||
	buffer[18] = heightVal[7];
 | 
			
		||||
	buffer[19] = heightVal[8];
 | 
			
		||||
	buffer[20] = heightVal[9];
 | 
			
		||||
	buffer[21] = '\n';
 | 
			
		||||
	buffer[22] = winVal[0];
 | 
			
		||||
	buffer[23] = winVal[1];
 | 
			
		||||
	buffer[24] = winVal[2];
 | 
			
		||||
	buffer[25] = winVal[3];
 | 
			
		||||
	buffer[26] = winVal[4];
 | 
			
		||||
	buffer[27] = winVal[5];
 | 
			
		||||
	buffer[28] = winVal[6];
 | 
			
		||||
	buffer[29] = winVal[7];
 | 
			
		||||
	buffer[30] = winVal[8];
 | 
			
		||||
	buffer[31] = winVal[9];
 | 
			
		||||
	buffer[32] = '\n';
 | 
			
		||||
 | 
			
		||||
	// Saves the state of the board to the buffer
 | 
			
		||||
	for (int i = 0; i < height; i++) {
 | 
			
		||||
		for (int j = 0; j < width; j++) {
 | 
			
		||||
			buffer[count] = gameBoard[i][j];
 | 
			
		||||
			count++;
 | 
			
		||||
		}
 | 
			
		||||
		if (count >(width * height + 32)) {
 | 
			
		||||
			break;
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	count = 0;
 | 
			
		||||
 | 
			
		||||
	// Writes the buffer into memory.
 | 
			
		||||
	write_file(filename, buffer, (sizeof(char) * width * height) + (33 * sizeof(char)));
 | 
			
		||||
 | 
			
		||||
	return 1;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
/*
 | 
			
		||||
* Loads a previous game. Reloads a previous game's
 | 
			
		||||
* state from a text file so that a past game can be
 | 
			
		||||
* continued.
 | 
			
		||||
*
 | 
			
		||||
* @param filename, the name of the file to be loaded from.
 | 
			
		||||
* @return 0 if the operation failed, and 1 if the operation
 | 
			
		||||
* succeeded.
 | 
			
		||||
*/
 | 
			
		||||
int loadGame(char* filename) {
 | 
			
		||||
	// Variables
 | 
			
		||||
	char* buffer;
 | 
			
		||||
	int count = 33;
 | 
			
		||||
	char* sub;
 | 
			
		||||
	
 | 
			
		||||
	// Reads in the previous game to memory
 | 
			
		||||
	if (read_file(filename, &buffer) == 0) {
 | 
			
		||||
		return 0;
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	// Copies the board and victory data
 | 
			
		||||
	sub = malloc(10 * sizeof(char));
 | 
			
		||||
	strncpy(sub, buffer, 10);
 | 
			
		||||
	setWidth(atoi(sub));
 | 
			
		||||
	strncpy(sub, buffer + 11, 10);
 | 
			
		||||
	setHeight(atoi(sub));
 | 
			
		||||
	strncpy(sub, buffer + 22, 10);
 | 
			
		||||
	setWinLength(atoi(sub));
 | 
			
		||||
 | 
			
		||||
	// Resets board with new board parameters
 | 
			
		||||
	populateBoard();
 | 
			
		||||
 | 
			
		||||
	// Copies past game's state to board.
 | 
			
		||||
	for (int i = 0; i < height; i++) {
 | 
			
		||||
		for (int j = 0; j < width; j++) {
 | 
			
		||||
			gameBoard[i][j] = buffer[count];
 | 
			
		||||
			count++;
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	return 1;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
/*
 | 
			
		||||
* Checks if the current state of the board is a victory
 | 
			
		||||
* for the player token passed as a parameter.
 | 
			
		||||
*
 | 
			
		||||
* @param p, the player token being checked for.
 | 
			
		||||
* @return 0 if the player passed has not won, and 1 if the 
 | 
			
		||||
* player passed has won.
 | 
			
		||||
*/
 | 
			
		||||
int checkWin(char p) {
 | 
			
		||||
	// Variables for the diagonal check algorithm
 | 
			
		||||
	int row = 0;
 | 
			
		||||
	int col = 0;
 | 
			
		||||
	
 | 
			
		||||
	// Handles 1 by 1 boards
 | 
			
		||||
	if (height == 1 && width == 1 && winLength == 1 ) {
 | 
			
		||||
		if (gameBoard[0][0] == p) {
 | 
			
		||||
			return 1;
 | 
			
		||||
		}
 | 
			
		||||
		else {
 | 
			
		||||
			return 0;
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
	
 | 
			
		||||
	
 | 
			
		||||
	// Checks horizontally
 | 
			
		||||
	int count = 0;
 | 
			
		||||
	for (int i = 0; i < height; i++) {
 | 
			
		||||
		for (int j = 0; j < width; j++) {
 | 
			
		||||
			if (gameBoard[i][j] == p) {
 | 
			
		||||
				count++;
 | 
			
		||||
			} else {
 | 
			
		||||
				count = 0;
 | 
			
		||||
			}
 | 
			
		||||
			if (count == winLength) {
 | 
			
		||||
				return 1;
 | 
			
		||||
			}
 | 
			
		||||
		}
 | 
			
		||||
		count = 0;
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	// Checks vertically
 | 
			
		||||
	count = 0;
 | 
			
		||||
	for (int i = 0; i < width; i++) {
 | 
			
		||||
		for (int j = 0; j < height; j++) {
 | 
			
		||||
			if (gameBoard[j][i] == p) {
 | 
			
		||||
				count++;
 | 
			
		||||
			} else {
 | 
			
		||||
				count = 0;
 | 
			
		||||
			}
 | 
			
		||||
			if (count == winLength) {
 | 
			
		||||
				return 1;
 | 
			
		||||
			}
 | 
			
		||||
		}
 | 
			
		||||
		count = 0;
 | 
			
		||||
	}
 | 
			
		||||
	
 | 
			
		||||
	// Checks negative slope diagonal
 | 
			
		||||
	count = 0;
 | 
			
		||||
	for (int i = 0; i < height; i++) {
 | 
			
		||||
		for (int j = 0; j < width; j++) {
 | 
			
		||||
			row = i;
 | 
			
		||||
			col = j;
 | 
			
		||||
			count = 0;
 | 
			
		||||
			while (row < height && col < width) {
 | 
			
		||||
				if (gameBoard[row][col] == p) {
 | 
			
		||||
					count++;
 | 
			
		||||
					row++;
 | 
			
		||||
					col++;
 | 
			
		||||
				} else {
 | 
			
		||||
					row++;
 | 
			
		||||
					col++;
 | 
			
		||||
					count = 0;
 | 
			
		||||
				}
 | 
			
		||||
				if (count == winLength) {
 | 
			
		||||
					return 1;
 | 
			
		||||
				}
 | 
			
		||||
			}
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
	
 | 
			
		||||
	// Checks positive slope diagonal
 | 
			
		||||
	count = 0;
 | 
			
		||||
	for (int i = 0; i < height; i++) {
 | 
			
		||||
		for (int j = 0; j < width; j++) {
 | 
			
		||||
			row = i;
 | 
			
		||||
			col = j;
 | 
			
		||||
			count = 0;
 | 
			
		||||
			while (row >= 0 && col < width) {
 | 
			
		||||
				if (gameBoard[row][col] == p) {
 | 
			
		||||
					count++;
 | 
			
		||||
					row--;
 | 
			
		||||
					col++;
 | 
			
		||||
				} else {
 | 
			
		||||
					row--;
 | 
			
		||||
					col++;
 | 
			
		||||
					count = 0;
 | 
			
		||||
				}
 | 
			
		||||
				if (count == winLength) {
 | 
			
		||||
					return 1;
 | 
			
		||||
				}
 | 
			
		||||
			}
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
	
 | 
			
		||||
	return 0;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
/*
 | 
			
		||||
* Modifies the position passed on the board to whatever
 | 
			
		||||
* character is passed. Mostly used for testing.
 | 
			
		||||
*
 | 
			
		||||
* @param row, the row of the position.
 | 
			
		||||
* @param col, the column of the position.
 | 
			
		||||
* @param c, the character that the position will be set to.
 | 
			
		||||
* @return 0 if the operation failed, and 1 if the operation
 | 
			
		||||
* succeeded.
 | 
			
		||||
*/
 | 
			
		||||
int modifyPostition(int row, int col, char c) {
 | 
			
		||||
	gameBoard[row][col] = c;
 | 
			
		||||
	return 1;
 | 
			
		||||
}
 | 
			
		||||
							
								
								
									
										129
									
								
								gamelogic.h
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										129
									
								
								gamelogic.h
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,129 @@
 | 
			
		||||
#ifndef GAME_LOGIC
 | 
			
		||||
#define GAME_LOGIC
 | 
			
		||||
 | 
			
		||||
/************************************************************************************
 | 
			
		||||
* @author Jacob McCloughan
 | 
			
		||||
* @version 3/03/2017
 | 
			
		||||
*
 | 
			
		||||
* Header file for the Connect Four game logic.
 | 
			
		||||
*************************************************************************************/
 | 
			
		||||
 | 
			
		||||
/*
 | 
			
		||||
* Doubly array that will store the game board.
 | 
			
		||||
*/
 | 
			
		||||
char** gameBoard;
 | 
			
		||||
 | 
			
		||||
/*
 | 
			
		||||
* Height of the game board.
 | 
			
		||||
*/
 | 
			
		||||
int height;
 | 
			
		||||
 | 
			
		||||
/*
 | 
			
		||||
* Width of the game board.
 | 
			
		||||
*/
 | 
			
		||||
int width;
 | 
			
		||||
 | 
			
		||||
/*
 | 
			
		||||
* Length to win the game.
 | 
			
		||||
*/
 | 
			
		||||
int winLength;
 | 
			
		||||
 | 
			
		||||
/*
 | 
			
		||||
* Sets the board height to the parameter passed.
 | 
			
		||||
*
 | 
			
		||||
* @param h, the board height to be set to.
 | 
			
		||||
* @return 0 if the operation failed, and 1 if the operation
 | 
			
		||||
* succeeded.
 | 
			
		||||
*/
 | 
			
		||||
int setHeight(int h);
 | 
			
		||||
 | 
			
		||||
/*
 | 
			
		||||
* Sets the board width to the parameter passed.
 | 
			
		||||
*
 | 
			
		||||
* @param w, the board width to be set to.
 | 
			
		||||
* @return 0 if the operation failed, and 1 if the operation
 | 
			
		||||
* succeeded.
 | 
			
		||||
*/
 | 
			
		||||
int setWidth(int w);
 | 
			
		||||
 | 
			
		||||
/*
 | 
			
		||||
* Sets the win length to the parameter passed.
 | 
			
		||||
*
 | 
			
		||||
* @param l, the win length to be set to.
 | 
			
		||||
* @return 0 if the operation failed, and 1 if the operation
 | 
			
		||||
* succeeded.
 | 
			
		||||
*/
 | 
			
		||||
int setWinLength(int l);
 | 
			
		||||
 | 
			
		||||
/*
 | 
			
		||||
* Prints the current state of the board to the terminal.
 | 
			
		||||
*
 | 
			
		||||
* @return 0 if the operation failed, and 1 if the operation
 | 
			
		||||
* succeeded.
 | 
			
		||||
*/
 | 
			
		||||
int printBoard();
 | 
			
		||||
 | 
			
		||||
/*
 | 
			
		||||
* Resets the board with the current board parameters.
 | 
			
		||||
*
 | 
			
		||||
* @return 0 if the operation failed, and 1 if the operation
 | 
			
		||||
* succeeded.
 | 
			
		||||
*/
 | 
			
		||||
int populateBoard();
 | 
			
		||||
 | 
			
		||||
/*
 | 
			
		||||
* Places a chip in the desired column. Designed to emulate
 | 
			
		||||
* putting a chip into a column in the actual game of Connect
 | 
			
		||||
* Four.
 | 
			
		||||
*
 | 
			
		||||
* @param col, the desired column.
 | 
			
		||||
* @param p, the player placing the chip.
 | 
			
		||||
* @return 0 if the operation failed, and 1 if the operation
 | 
			
		||||
* succeeded.
 | 
			
		||||
*/
 | 
			
		||||
int placeChip(int col, int p);
 | 
			
		||||
 | 
			
		||||
/*
 | 
			
		||||
* Saves the current game. Puts the game's state into
 | 
			
		||||
* a text file so that it can be loaded later on.
 | 
			
		||||
*
 | 
			
		||||
* @param filename, the name of the file to be saved to.
 | 
			
		||||
* @return 0 if the operation failed, and 1 if the operation
 | 
			
		||||
* succeeded.
 | 
			
		||||
*/
 | 
			
		||||
int saveGame(char* filename);
 | 
			
		||||
 | 
			
		||||
/*
 | 
			
		||||
* Loads a previous game. Reloads a previous game's
 | 
			
		||||
* state from a text file so that a past game can be
 | 
			
		||||
* continued.
 | 
			
		||||
*
 | 
			
		||||
* @param filename, the name of the file to be loaded from.
 | 
			
		||||
* @return 0 if the operation failed, and 1 if the operation
 | 
			
		||||
* succeeded.
 | 
			
		||||
*/
 | 
			
		||||
int loadGame(char* filename);
 | 
			
		||||
 | 
			
		||||
/*
 | 
			
		||||
* Checks if the current state of the board is a victory
 | 
			
		||||
* for the player token passed as a parameter.
 | 
			
		||||
*
 | 
			
		||||
* @param p, the player token being checked for.
 | 
			
		||||
* @return 0 if the player passed has not won, and 1 if the
 | 
			
		||||
* player passed has won.
 | 
			
		||||
*/
 | 
			
		||||
int checkWin(char p);
 | 
			
		||||
 | 
			
		||||
/*
 | 
			
		||||
* Modifies the position passed on the board to whatever
 | 
			
		||||
* character is passed. Mostly used for testing.
 | 
			
		||||
*
 | 
			
		||||
* @param row, the row of the position.
 | 
			
		||||
* @param col, the column of the position.
 | 
			
		||||
* @param c, the character that the position will be set to.
 | 
			
		||||
* @return 0 if the operation failed, and 1 if the operation
 | 
			
		||||
* succeeded.
 | 
			
		||||
*/
 | 
			
		||||
int modifyPostition(int row, int col, char c);
 | 
			
		||||
 | 
			
		||||
#endif
 | 
			
		||||
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