Initial commit; 2017 me stupidly didn't use free(), so that needs fixing.
Fixed memory issue and did some cleanup Removed VS code trash
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							@ -0,0 +1,6 @@
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FROM gcc:8.4.0
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WORKDIR /opt
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COPY src/** /opt
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RUN gcc -std=c11 -o connectfour connectfour.c file_utils.c gamelogic.c arghandler.c
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CMD ["./connectfour"]
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@ -3,7 +3,7 @@
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#include "arghandler.h"
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/************************************************************************************
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* @author Scoots
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* @author Amber
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* @version 3/03/2017
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* @see arghandler.h
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*
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@ -53,21 +53,20 @@ int winlen;
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/*
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* Saved filename for loading.
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*/
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char* loadFile;
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char *loadFile;
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struct argp_option options[] = {
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	{ "width",	'w',	"WIDTH",	0,	"Width dimension for board." },
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	{ "height",	'h',	"HEIGHT",	0,	"Height dimension for board." },
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	{ "square",	's',	"SQUARE",	0,	"Dimensions for a square board (width and height will be overrided)." },
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	{ "connect", 'c',	"CONNECT",	0,	"Length to win the game." },
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	{ "load",	'l',	"LOAD", 	0, 	"Load a previous saved game." },
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	{ 0 }
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};
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	{"width", 'w', "WIDTH", 0, "Width dimension for board."},
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	{"height", 'h', "HEIGHT", 0, "Height dimension for board."},
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	{"square", 's', "SQUARE", 0, "Dimensions for a square board (width and height will be overrided)."},
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	{"connect", 'c', "CONNECT", 0, "Length to win the game."},
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	{"load", 'l', "LOAD", 0, "Load a previous saved game."},
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	{0}};
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/*
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* Required arguments for the argp struct.
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*/
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struct argp argp = { options, parse_opt, args_doc, doc };
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struct argp argp = {options, parse_opt, args_doc, doc};
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/*
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* Argument values for flags.
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@ -81,9 +80,11 @@ struct arguments arguments;
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* @param arg, the argument being passed.
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* @param state, the state of parser.
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*/
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error_t parse_opt(int key, char* arg, struct argp_state *state) {
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error_t parse_opt(int key, char *arg, struct argp_state *state)
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{
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	struct arguments *arguments = state->input;
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	switch (key) {
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		||||
	switch (key)
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		||||
	{
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	case 'w':
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		arguments->width = atoi(arg);
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		break;
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@ -110,9 +111,10 @@ error_t parse_opt(int key, char* arg, struct argp_state *state) {
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* @param argc, number of command line arguments.
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* @param argv, the command line arguments.
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*/
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void setup(int argc, char** argv) {
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	wid= 0;
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	hei= 0;
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void setup(int argc, char **argv)
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{
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	wid = 0;
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	hei = 0;
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	sqr = 0;
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	winlen = 0;
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	loadFile = NULL;
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@ -123,8 +125,9 @@ void setup(int argc, char** argv) {
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	hei = arguments.height;
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	sqr = arguments.square;
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	winlen = arguments.winL;
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	if (arguments.loadFile != NULL) {
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	if (arguments.loadFile != NULL)
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	{
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		loadFile = arguments.loadFile;
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	}
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}
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@ -3,7 +3,7 @@
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#include <argp.h>
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/************************************************************************************
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* @author Scoots
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* @author Amber
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* @version 3/03/2017
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* @see argp.h
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*
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@ -33,27 +33,28 @@ int winlen;
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/*
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* Saved filename for loading.
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*/
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char* loadFile;
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char *loadFile;
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/*
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* Argument values for flags.
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*/
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struct arguments {
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struct arguments
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{
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	int width;
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	int height;
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	int square;
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	int winL;
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	char* loadFile;
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	char *loadFile;
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};
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/*
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* Function that sets up values post-parsing.
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*/
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error_t parse_opt(int key, char* arg, struct argp_state *state);
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error_t parse_opt(int key, char *arg, struct argp_state *state);
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/*
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* Parses arguments.
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*/
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void setup(int argc, char** argv);
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void setup(int argc, char **argv);
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#endif
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@ -5,8 +5,8 @@
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#include "arghandler.h"
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/************************************************************************************
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* @author Scoots
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* @version 3/03/2017
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* @author Amber
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* @version 2/23/2021
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* @see gamelogic.h
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* @see arghandler.h
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*
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@ -25,89 +25,117 @@
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* @param argv, the command line arguments.
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* @return 0 if the operation failed and 1 if it succeeded.
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*/
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int main(int argc, char** argv) {
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int main(int argc, char **argv)
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{
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	// Variables and array setup
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	char* input = malloc(100 * sizeof(char));
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	char *input = malloc(100 * sizeof(char));
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	int player = 1;
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	setup(argc, argv);
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	// Fixes invalid height or width arguments
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	if (hei <= 0 || hei > 2147483647 || wid <= 0 || wid > 2147483647) {
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	if (hei <= 0 || hei > 2147483647 || wid <= 0 || wid > 2147483647)
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	{
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		setHeight(7);
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		setWidth(7);
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	}
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	else {
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	else
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	{
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		setHeight(hei);
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		setWidth(wid);
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	}
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	// Fixes invalid win length arguments
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	if (winlen <= 0 || winlen > 2147483647) {
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	if (winlen <= 0 || winlen > 2147483647)
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	{
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		setWinLength(4);
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	}
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	else {
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	else
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	{
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		setWinLength(winlen);
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	}
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	// Fixes invalid square dimension arguments
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	if (sqr > 0 && sqr <= 2147483647) {
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	if (sqr > 0 && sqr <= 2147483647)
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	{
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		setHeight(sqr);
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		setWidth(sqr);
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	}
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	// Either starts new game or loads from argument
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	printf("%sWelcome to Connect Four!\nType 'save' to save, 'load' to load, and 'quit' to quit.\n%s", "\x1B[32m", "\033[0m");
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	if (loadFile != NULL) {
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		if (loadGame(loadFile) == 0) {
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	if (loadFile != NULL)
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	{
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		if (loadGame(loadFile) == 0)
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		{
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			printf("\nInvalid file.\n");
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			return 0;
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		}
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		printBoard();
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	} else {
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	}
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	else
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	{
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		populateBoard();
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		printBoard();
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	}
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	// While loop for the game logic
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	while (1) {
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	while (1)
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	{
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		// Checks if player 1 has won
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		if (checkWin('o') == 1) {
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		if (checkWin('o') == 1)
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		{
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			printf("Player 1 wins!\n");
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			printf("Would you like to play again? Type 'yes' for yes or 'no' for no.\n");
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			while (1) {
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			while (1)
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			{
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				scanf("%s", input);
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				if ((strcmp("yes", input) == 0)) {
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				if ((strcmp("yes", input) == 0))
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				{
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					printf("\n");
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					populateBoard();
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					player = 1;
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					printBoard();
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					break;
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				} 
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				if ((strcmp("no", input) == 0)) {
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				}
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				if ((strcmp("no", input) == 0))
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				{
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					free(input);
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					clean();
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					printf("\n");
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					return 1;
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				} else {
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				}
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				else
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				{
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					printf("Invalid input.\n");
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					continue;
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				}
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			}	
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			}
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		}
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		||||
		
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 | 
			
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		// Checks if player 2 has won
 | 
			
		||||
		if (checkWin('x') == 1) {
 | 
			
		||||
		if (checkWin('x') == 1)
 | 
			
		||||
		{
 | 
			
		||||
			printf("Player 2 wins!\n");
 | 
			
		||||
			printf("Would you like to play again? Type 'yes' for yes or 'no' for no.\n");
 | 
			
		||||
			while (1) {
 | 
			
		||||
			while (1)
 | 
			
		||||
			{
 | 
			
		||||
				scanf("%s", input);
 | 
			
		||||
				if ((strcmp("yes", input) == 0)) {
 | 
			
		||||
				if ((strcmp("yes", input) == 0))
 | 
			
		||||
				{
 | 
			
		||||
					populateBoard();
 | 
			
		||||
					player = 1;
 | 
			
		||||
					printBoard();
 | 
			
		||||
					printf("\n");
 | 
			
		||||
					break;
 | 
			
		||||
				} if ((strcmp("no", input) == 0)) {
 | 
			
		||||
				}
 | 
			
		||||
				if ((strcmp("no", input) == 0))
 | 
			
		||||
				{
 | 
			
		||||
					free(input);
 | 
			
		||||
					clean();
 | 
			
		||||
					return 1;
 | 
			
		||||
				} else {
 | 
			
		||||
				}
 | 
			
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				else
 | 
			
		||||
				{
 | 
			
		||||
					printf("Invalid input.\n");
 | 
			
		||||
					continue;
 | 
			
		||||
				}
 | 
			
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@ -118,14 +146,18 @@ int main(int argc, char** argv) {
 | 
			
		||||
		printf("\nPlayer %d's turn.\n", player);
 | 
			
		||||
		printf("Input a column (from 1 to %d) to place a token:\n", width);
 | 
			
		||||
		scanf("%s", input);
 | 
			
		||||
		
 | 
			
		||||
 | 
			
		||||
		// For quitting
 | 
			
		||||
		if (strcmp("quit", input) == 0) {
 | 
			
		||||
		if (strcmp("quit", input) == 0)
 | 
			
		||||
		{
 | 
			
		||||
			free(input);
 | 
			
		||||
			clean();
 | 
			
		||||
			return 1;
 | 
			
		||||
		}
 | 
			
		||||
 | 
			
		||||
		// Saving functionality
 | 
			
		||||
		if (strcmp("save", input) == 0) {
 | 
			
		||||
		if (strcmp("save", input) == 0)
 | 
			
		||||
		{
 | 
			
		||||
			printf("Input a filename:\n");
 | 
			
		||||
			scanf("%s", input);
 | 
			
		||||
			saveGame(input);
 | 
			
		||||
@ -134,13 +166,17 @@ int main(int argc, char** argv) {
 | 
			
		||||
		}
 | 
			
		||||
 | 
			
		||||
		// Loading functionality
 | 
			
		||||
		if (strcmp("load", input) == 0) {
 | 
			
		||||
		if (strcmp("load", input) == 0)
 | 
			
		||||
		{
 | 
			
		||||
			printf("Input a filename:\n");
 | 
			
		||||
			scanf("%s", input);
 | 
			
		||||
			if (loadGame(loadFile) == 0) {
 | 
			
		||||
			if (loadGame(loadFile) == 0)
 | 
			
		||||
			{
 | 
			
		||||
				printf("\nInvalid file.\n");
 | 
			
		||||
				continue;
 | 
			
		||||
			} else {
 | 
			
		||||
			}
 | 
			
		||||
			else
 | 
			
		||||
			{
 | 
			
		||||
				printBoard();
 | 
			
		||||
				printf("\nGame loaded.\n");
 | 
			
		||||
				continue;
 | 
			
		||||
@ -148,24 +184,32 @@ int main(int argc, char** argv) {
 | 
			
		||||
		}
 | 
			
		||||
 | 
			
		||||
		// Checks to make sure input is valid
 | 
			
		||||
		if (atoi(input) < 1 || atoi(input) > width) {
 | 
			
		||||
		if (atoi(input) < 1 || atoi(input) > width)
 | 
			
		||||
		{
 | 
			
		||||
			printf("Invalid input. Input another column:\n");
 | 
			
		||||
			continue;
 | 
			
		||||
		}
 | 
			
		||||
		
 | 
			
		||||
 | 
			
		||||
		// Checks to make sure input is valid
 | 
			
		||||
		if (placeChip(atoi(input) - 1, player) == 0) {
 | 
			
		||||
		if (placeChip(atoi(input) - 1, player) == 0)
 | 
			
		||||
		{
 | 
			
		||||
			printf("Invalid input. Input another column:\n");
 | 
			
		||||
		} else {
 | 
			
		||||
			if (player == 1) {
 | 
			
		||||
		}
 | 
			
		||||
		else
 | 
			
		||||
		{
 | 
			
		||||
			if (player == 1)
 | 
			
		||||
			{
 | 
			
		||||
				player = 2;
 | 
			
		||||
			}
 | 
			
		||||
			else {
 | 
			
		||||
			else
 | 
			
		||||
			{
 | 
			
		||||
				player = 1;
 | 
			
		||||
			}
 | 
			
		||||
			printBoard();
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
	
 | 
			
		||||
 | 
			
		||||
	free(input);
 | 
			
		||||
	clean();
 | 
			
		||||
	return 1;
 | 
			
		||||
}
 | 
			
		||||
@ -4,7 +4,7 @@
 | 
			
		||||
#include "file_utils.h"
 | 
			
		||||
 | 
			
		||||
/************************************************************************************
 | 
			
		||||
* @author Scoots
 | 
			
		||||
* @author Amber
 | 
			
		||||
* @version 3/03/2017
 | 
			
		||||
* @see file_utils.h
 | 
			
		||||
*
 | 
			
		||||
@ -2,7 +2,7 @@
 | 
			
		||||
#define FILE_UTILS
 | 
			
		||||
 | 
			
		||||
/************************************************************************************
 | 
			
		||||
* @author Scoots
 | 
			
		||||
* @author Amber
 | 
			
		||||
* @version 3/03/2017
 | 
			
		||||
*
 | 
			
		||||
* Header file for file utilities for reading in a file to an array and then
 | 
			
		||||
@ -5,8 +5,8 @@
 | 
			
		||||
#include <string.h>
 | 
			
		||||
 | 
			
		||||
/************************************************************************************
 | 
			
		||||
* @author Scoots
 | 
			
		||||
* @version 3/03/2017
 | 
			
		||||
* @author Amber
 | 
			
		||||
* @version 2/23/2021
 | 
			
		||||
* @see gamelogic.h
 | 
			
		||||
*
 | 
			
		||||
* Implementation for the Connect Four game logic. Includes all of the functions
 | 
			
		||||
@ -19,7 +19,7 @@
 | 
			
		||||
/*
 | 
			
		||||
* Doubly array that will store the game board.
 | 
			
		||||
*/
 | 
			
		||||
char** gameBoard;
 | 
			
		||||
char **gameBoard;
 | 
			
		||||
 | 
			
		||||
/*
 | 
			
		||||
* Height of the game board.
 | 
			
		||||
@ -43,7 +43,8 @@ int winLength;
 | 
			
		||||
* @return 0 if the operation failed, and 1 if the operation
 | 
			
		||||
* succeeded.
 | 
			
		||||
*/
 | 
			
		||||
int setHeight(int h) {
 | 
			
		||||
int setHeight(int h)
 | 
			
		||||
{
 | 
			
		||||
	height = h;
 | 
			
		||||
	return 1;
 | 
			
		||||
}
 | 
			
		||||
@ -55,7 +56,8 @@ int setHeight(int h) {
 | 
			
		||||
* @return 0 if the operation failed, and 1 if the operation
 | 
			
		||||
* succeeded.
 | 
			
		||||
*/
 | 
			
		||||
int setWidth(int w) {
 | 
			
		||||
int setWidth(int w)
 | 
			
		||||
{
 | 
			
		||||
	width = w;
 | 
			
		||||
	return 1;
 | 
			
		||||
}
 | 
			
		||||
@ -67,7 +69,8 @@ int setWidth(int w) {
 | 
			
		||||
* @return 0 if the operation failed, and 1 if the operation
 | 
			
		||||
* succeeded.
 | 
			
		||||
*/
 | 
			
		||||
int setWinLength(int l) {
 | 
			
		||||
int setWinLength(int l)
 | 
			
		||||
{
 | 
			
		||||
	winLength = l;
 | 
			
		||||
	return 1;
 | 
			
		||||
}
 | 
			
		||||
@ -78,20 +81,28 @@ int setWinLength(int l) {
 | 
			
		||||
* @return 0 if the operation failed, and 1 if the operation
 | 
			
		||||
* succeeded.
 | 
			
		||||
*/
 | 
			
		||||
int printBoard() {
 | 
			
		||||
	for (int i = 0; i < height; i++) {
 | 
			
		||||
		for (int j = 0; j < width; j++) {
 | 
			
		||||
			if (gameBoard[i][j] == 'o') {
 | 
			
		||||
			printf("\x1b[34m%c\x1b[0m", gameBoard[i][j]);
 | 
			
		||||
			} else if (gameBoard[i][j] == 'x') {
 | 
			
		||||
			printf("\x1b[31m%c\x1b[0m", gameBoard[i][j]);
 | 
			
		||||
			} else {
 | 
			
		||||
			printf("%c", gameBoard[i][j]);
 | 
			
		||||
int printBoard()
 | 
			
		||||
{
 | 
			
		||||
	for (int i = 0; i < height; i++)
 | 
			
		||||
	{
 | 
			
		||||
		for (int j = 0; j < width; j++)
 | 
			
		||||
		{
 | 
			
		||||
			if (gameBoard[i][j] == 'o')
 | 
			
		||||
			{
 | 
			
		||||
				printf("\x1b[34m%c\x1b[0m", gameBoard[i][j]);
 | 
			
		||||
			}
 | 
			
		||||
			else if (gameBoard[i][j] == 'x')
 | 
			
		||||
			{
 | 
			
		||||
				printf("\x1b[31m%c\x1b[0m", gameBoard[i][j]);
 | 
			
		||||
			}
 | 
			
		||||
			else
 | 
			
		||||
			{
 | 
			
		||||
				printf("%c", gameBoard[i][j]);
 | 
			
		||||
			}
 | 
			
		||||
		}
 | 
			
		||||
		printf("\n");
 | 
			
		||||
	}
 | 
			
		||||
	
 | 
			
		||||
 | 
			
		||||
	return 1;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
@ -101,17 +112,21 @@ int printBoard() {
 | 
			
		||||
* @return 0 if the operation failed, and 1 if the operation
 | 
			
		||||
* succeeded.
 | 
			
		||||
*/
 | 
			
		||||
int populateBoard() {
 | 
			
		||||
	gameBoard = malloc(sizeof(char*) * height);
 | 
			
		||||
	for (int i = 0; i < height; i++) {
 | 
			
		||||
int populateBoard()
 | 
			
		||||
{
 | 
			
		||||
	gameBoard = malloc(sizeof(char *) * height);
 | 
			
		||||
	for (int i = 0; i < height; i++)
 | 
			
		||||
	{
 | 
			
		||||
		gameBoard[i] = malloc(sizeof(char) * width);
 | 
			
		||||
	}
 | 
			
		||||
	for (int i = 0; i < height; i++) {
 | 
			
		||||
		for (int j = 0; j < width; j++) {
 | 
			
		||||
	for (int i = 0; i < height; i++)
 | 
			
		||||
	{
 | 
			
		||||
		for (int j = 0; j < width; j++)
 | 
			
		||||
		{
 | 
			
		||||
			gameBoard[i][j] = '*';
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
	
 | 
			
		||||
 | 
			
		||||
	return 1;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
@ -125,25 +140,33 @@ int populateBoard() {
 | 
			
		||||
* @return 0 if the operation failed, and 1 if the operation
 | 
			
		||||
* succeeded.
 | 
			
		||||
*/
 | 
			
		||||
int placeChip(int col, int p) {
 | 
			
		||||
int placeChip(int col, int p)
 | 
			
		||||
{
 | 
			
		||||
	// Handles bad arguments
 | 
			
		||||
	if (col > width - 1 || col < 0) {
 | 
			
		||||
	if (col > width - 1 || col < 0)
 | 
			
		||||
	{
 | 
			
		||||
		return 0;
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	// Checks to make sure the move is valid and places if so
 | 
			
		||||
	for (int i = height - 1; i >= 0; i--) {
 | 
			
		||||
		if (i > 0 && (gameBoard[i][col] == 'o' || gameBoard[i][col] == 'x')) {
 | 
			
		||||
	for (int i = height - 1; i >= 0; i--)
 | 
			
		||||
	{
 | 
			
		||||
		if (i > 0 && (gameBoard[i][col] == 'o' || gameBoard[i][col] == 'x'))
 | 
			
		||||
		{
 | 
			
		||||
			continue;
 | 
			
		||||
		}
 | 
			
		||||
		else if (i == 0 && gameBoard[i][col] != '*') {
 | 
			
		||||
		else if (i == 0 && gameBoard[i][col] != '*')
 | 
			
		||||
		{
 | 
			
		||||
			return 0;
 | 
			
		||||
		}
 | 
			
		||||
		else {
 | 
			
		||||
			if (p == 1) {
 | 
			
		||||
		else
 | 
			
		||||
		{
 | 
			
		||||
			if (p == 1)
 | 
			
		||||
			{
 | 
			
		||||
				gameBoard[i][col] = 'o';
 | 
			
		||||
			}
 | 
			
		||||
			if (p == 2) {
 | 
			
		||||
			if (p == 2)
 | 
			
		||||
			{
 | 
			
		||||
				gameBoard[i][col] = 'x';
 | 
			
		||||
			}
 | 
			
		||||
			break;
 | 
			
		||||
@ -161,20 +184,21 @@ int placeChip(int col, int p) {
 | 
			
		||||
* @return 0 if the operation failed, and 1 if the operation
 | 
			
		||||
* succeeded.
 | 
			
		||||
*/
 | 
			
		||||
int saveGame(char* filename) {
 | 
			
		||||
int saveGame(char *filename)
 | 
			
		||||
{
 | 
			
		||||
	// Variables and character array setup
 | 
			
		||||
	char* buffer;
 | 
			
		||||
	char *buffer;
 | 
			
		||||
	int count = 33;
 | 
			
		||||
	buffer = malloc((sizeof(char) * width * height) + (33 * sizeof(char)));
 | 
			
		||||
	char* widthVal = malloc(10 * sizeof(char));
 | 
			
		||||
	char* heightVal = malloc(10 * sizeof(char));
 | 
			
		||||
	char* winVal = malloc(10 * sizeof(char));
 | 
			
		||||
	
 | 
			
		||||
	char *widthVal = malloc(10 * sizeof(char));
 | 
			
		||||
	char *heightVal = malloc(10 * sizeof(char));
 | 
			
		||||
	char *winVal = malloc(10 * sizeof(char));
 | 
			
		||||
 | 
			
		||||
	// Stores board parameter and win length as strings
 | 
			
		||||
	sprintf(widthVal, "%010d", width);
 | 
			
		||||
	sprintf(heightVal, "%010d", height);
 | 
			
		||||
	sprintf(winVal, "%010d", winLength);
 | 
			
		||||
	
 | 
			
		||||
 | 
			
		||||
	/* Copies the board parameters and win length character
 | 
			
		||||
	by character to the buffer to be saved to memory */
 | 
			
		||||
	buffer[0] = widthVal[0];
 | 
			
		||||
@ -212,12 +236,15 @@ int saveGame(char* filename) {
 | 
			
		||||
	buffer[32] = '\n';
 | 
			
		||||
 | 
			
		||||
	// Saves the state of the board to the buffer
 | 
			
		||||
	for (int i = 0; i < height; i++) {
 | 
			
		||||
		for (int j = 0; j < width; j++) {
 | 
			
		||||
	for (int i = 0; i < height; i++)
 | 
			
		||||
	{
 | 
			
		||||
		for (int j = 0; j < width; j++)
 | 
			
		||||
		{
 | 
			
		||||
			buffer[count] = gameBoard[i][j];
 | 
			
		||||
			count++;
 | 
			
		||||
		}
 | 
			
		||||
		if (count >(width * height + 32)) {
 | 
			
		||||
		if (count > (width * height + 32))
 | 
			
		||||
		{
 | 
			
		||||
			break;
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
@ -227,6 +254,11 @@ int saveGame(char* filename) {
 | 
			
		||||
	// Writes the buffer into memory.
 | 
			
		||||
	write_file(filename, buffer, (sizeof(char) * width * height) + (33 * sizeof(char)));
 | 
			
		||||
 | 
			
		||||
	// Free up reserved memory.
 | 
			
		||||
	free(widthVal);
 | 
			
		||||
	free(heightVal);
 | 
			
		||||
	free(winVal);
 | 
			
		||||
 | 
			
		||||
	return 1;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
@ -239,14 +271,16 @@ int saveGame(char* filename) {
 | 
			
		||||
* @return 0 if the operation failed, and 1 if the operation
 | 
			
		||||
* succeeded.
 | 
			
		||||
*/
 | 
			
		||||
int loadGame(char* filename) {
 | 
			
		||||
int loadGame(char *filename)
 | 
			
		||||
{
 | 
			
		||||
	// Variables
 | 
			
		||||
	char* buffer;
 | 
			
		||||
	char *buffer;
 | 
			
		||||
	int count = 33;
 | 
			
		||||
	char* sub;
 | 
			
		||||
	
 | 
			
		||||
	char *sub;
 | 
			
		||||
 | 
			
		||||
	// Reads in the previous game to memory
 | 
			
		||||
	if (read_file(filename, &buffer) == 0) {
 | 
			
		||||
	if (read_file(filename, &buffer) == 0)
 | 
			
		||||
	{
 | 
			
		||||
		return 0;
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
@ -263,13 +297,18 @@ int loadGame(char* filename) {
 | 
			
		||||
	populateBoard();
 | 
			
		||||
 | 
			
		||||
	// Copies past game's state to board.
 | 
			
		||||
	for (int i = 0; i < height; i++) {
 | 
			
		||||
		for (int j = 0; j < width; j++) {
 | 
			
		||||
	for (int i = 0; i < height; i++)
 | 
			
		||||
	{
 | 
			
		||||
		for (int j = 0; j < width; j++)
 | 
			
		||||
		{
 | 
			
		||||
			gameBoard[i][j] = buffer[count];
 | 
			
		||||
			count++;
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	// Free up reserved memory.
 | 
			
		||||
	free(sub);
 | 
			
		||||
 | 
			
		||||
	return 1;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
@ -281,32 +320,41 @@ int loadGame(char* filename) {
 | 
			
		||||
* @return 0 if the player passed has not won, and 1 if the 
 | 
			
		||||
* player passed has won.
 | 
			
		||||
*/
 | 
			
		||||
int checkWin(char p) {
 | 
			
		||||
int checkWin(char p)
 | 
			
		||||
{
 | 
			
		||||
	// Variables for the diagonal check algorithm
 | 
			
		||||
	int row = 0;
 | 
			
		||||
	int col = 0;
 | 
			
		||||
	
 | 
			
		||||
 | 
			
		||||
	// Handles 1 by 1 boards
 | 
			
		||||
	if (height == 1 && width == 1 && winLength == 1 ) {
 | 
			
		||||
		if (gameBoard[0][0] == p) {
 | 
			
		||||
	if (height == 1 && width == 1 && winLength == 1)
 | 
			
		||||
	{
 | 
			
		||||
		if (gameBoard[0][0] == p)
 | 
			
		||||
		{
 | 
			
		||||
			return 1;
 | 
			
		||||
		}
 | 
			
		||||
		else {
 | 
			
		||||
		else
 | 
			
		||||
		{
 | 
			
		||||
			return 0;
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
	
 | 
			
		||||
	
 | 
			
		||||
 | 
			
		||||
	// Checks horizontally
 | 
			
		||||
	int count = 0;
 | 
			
		||||
	for (int i = 0; i < height; i++) {
 | 
			
		||||
		for (int j = 0; j < width; j++) {
 | 
			
		||||
			if (gameBoard[i][j] == p) {
 | 
			
		||||
	for (int i = 0; i < height; i++)
 | 
			
		||||
	{
 | 
			
		||||
		for (int j = 0; j < width; j++)
 | 
			
		||||
		{
 | 
			
		||||
			if (gameBoard[i][j] == p)
 | 
			
		||||
			{
 | 
			
		||||
				count++;
 | 
			
		||||
			} else {
 | 
			
		||||
			}
 | 
			
		||||
			else
 | 
			
		||||
			{
 | 
			
		||||
				count = 0;
 | 
			
		||||
			}
 | 
			
		||||
			if (count == winLength) {
 | 
			
		||||
			if (count == winLength)
 | 
			
		||||
			{
 | 
			
		||||
				return 1;
 | 
			
		||||
			}
 | 
			
		||||
		}
 | 
			
		||||
@ -315,68 +363,88 @@ int checkWin(char p) {
 | 
			
		||||
 | 
			
		||||
	// Checks vertically
 | 
			
		||||
	count = 0;
 | 
			
		||||
	for (int i = 0; i < width; i++) {
 | 
			
		||||
		for (int j = 0; j < height; j++) {
 | 
			
		||||
			if (gameBoard[j][i] == p) {
 | 
			
		||||
	for (int i = 0; i < width; i++)
 | 
			
		||||
	{
 | 
			
		||||
		for (int j = 0; j < height; j++)
 | 
			
		||||
		{
 | 
			
		||||
			if (gameBoard[j][i] == p)
 | 
			
		||||
			{
 | 
			
		||||
				count++;
 | 
			
		||||
			} else {
 | 
			
		||||
			}
 | 
			
		||||
			else
 | 
			
		||||
			{
 | 
			
		||||
				count = 0;
 | 
			
		||||
			}
 | 
			
		||||
			if (count == winLength) {
 | 
			
		||||
			if (count == winLength)
 | 
			
		||||
			{
 | 
			
		||||
				return 1;
 | 
			
		||||
			}
 | 
			
		||||
		}
 | 
			
		||||
		count = 0;
 | 
			
		||||
	}
 | 
			
		||||
	
 | 
			
		||||
 | 
			
		||||
	// Checks negative slope diagonal
 | 
			
		||||
	count = 0;
 | 
			
		||||
	for (int i = 0; i < height; i++) {
 | 
			
		||||
		for (int j = 0; j < width; j++) {
 | 
			
		||||
	for (int i = 0; i < height; i++)
 | 
			
		||||
	{
 | 
			
		||||
		for (int j = 0; j < width; j++)
 | 
			
		||||
		{
 | 
			
		||||
			row = i;
 | 
			
		||||
			col = j;
 | 
			
		||||
			count = 0;
 | 
			
		||||
			while (row < height && col < width) {
 | 
			
		||||
				if (gameBoard[row][col] == p) {
 | 
			
		||||
			while (row < height && col < width)
 | 
			
		||||
			{
 | 
			
		||||
				if (gameBoard[row][col] == p)
 | 
			
		||||
				{
 | 
			
		||||
					count++;
 | 
			
		||||
					row++;
 | 
			
		||||
					col++;
 | 
			
		||||
				} else {
 | 
			
		||||
				}
 | 
			
		||||
				else
 | 
			
		||||
				{
 | 
			
		||||
					row++;
 | 
			
		||||
					col++;
 | 
			
		||||
					count = 0;
 | 
			
		||||
				}
 | 
			
		||||
				if (count == winLength) {
 | 
			
		||||
				if (count == winLength)
 | 
			
		||||
				{
 | 
			
		||||
					return 1;
 | 
			
		||||
				}
 | 
			
		||||
			}
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
	
 | 
			
		||||
 | 
			
		||||
	// Checks positive slope diagonal
 | 
			
		||||
	count = 0;
 | 
			
		||||
	for (int i = 0; i < height; i++) {
 | 
			
		||||
		for (int j = 0; j < width; j++) {
 | 
			
		||||
	for (int i = 0; i < height; i++)
 | 
			
		||||
	{
 | 
			
		||||
		for (int j = 0; j < width; j++)
 | 
			
		||||
		{
 | 
			
		||||
			row = i;
 | 
			
		||||
			col = j;
 | 
			
		||||
			count = 0;
 | 
			
		||||
			while (row >= 0 && col < width) {
 | 
			
		||||
				if (gameBoard[row][col] == p) {
 | 
			
		||||
			while (row >= 0 && col < width)
 | 
			
		||||
			{
 | 
			
		||||
				if (gameBoard[row][col] == p)
 | 
			
		||||
				{
 | 
			
		||||
					count++;
 | 
			
		||||
					row--;
 | 
			
		||||
					col++;
 | 
			
		||||
				} else {
 | 
			
		||||
				}
 | 
			
		||||
				else
 | 
			
		||||
				{
 | 
			
		||||
					row--;
 | 
			
		||||
					col++;
 | 
			
		||||
					count = 0;
 | 
			
		||||
				}
 | 
			
		||||
				if (count == winLength) {
 | 
			
		||||
				if (count == winLength)
 | 
			
		||||
				{
 | 
			
		||||
					return 1;
 | 
			
		||||
				}
 | 
			
		||||
			}
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
	
 | 
			
		||||
 | 
			
		||||
	return 0;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
@ -390,7 +458,27 @@ int checkWin(char p) {
 | 
			
		||||
* @return 0 if the operation failed, and 1 if the operation
 | 
			
		||||
* succeeded.
 | 
			
		||||
*/
 | 
			
		||||
int modifyPostition(int row, int col, char c) {
 | 
			
		||||
int modifyPostition(int row, int col, char c)
 | 
			
		||||
{
 | 
			
		||||
	gameBoard[row][col] = c;
 | 
			
		||||
	return 1;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
* Frees up any reserved memory from 
 | 
			
		||||
* the game session.
 | 
			
		||||
*/
 | 
			
		||||
int clean()
 | 
			
		||||
{
 | 
			
		||||
	if (gameBoard != NULL)
 | 
			
		||||
	{
 | 
			
		||||
		free(gameBoard);
 | 
			
		||||
		for (int i = 0; i < height; i++)
 | 
			
		||||
		{
 | 
			
		||||
			if (gameBoard[i] != NULL)
 | 
			
		||||
			{
 | 
			
		||||
				free(gameBoard[i]);
 | 
			
		||||
			}
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
}
 | 
			
		||||
@ -2,8 +2,8 @@
 | 
			
		||||
#define GAME_LOGIC
 | 
			
		||||
 | 
			
		||||
/************************************************************************************
 | 
			
		||||
* @author Scoots
 | 
			
		||||
* @version 3/03/2017
 | 
			
		||||
* @author Amber
 | 
			
		||||
* @version 2/23/2021
 | 
			
		||||
*
 | 
			
		||||
* Header file for the Connect Four game logic.
 | 
			
		||||
*************************************************************************************/
 | 
			
		||||
@ -11,7 +11,7 @@
 | 
			
		||||
/*
 | 
			
		||||
* Doubly array that will store the game board.
 | 
			
		||||
*/
 | 
			
		||||
char** gameBoard;
 | 
			
		||||
char **gameBoard;
 | 
			
		||||
 | 
			
		||||
/*
 | 
			
		||||
* Height of the game board.
 | 
			
		||||
@ -91,7 +91,7 @@ int placeChip(int col, int p);
 | 
			
		||||
* @return 0 if the operation failed, and 1 if the operation
 | 
			
		||||
* succeeded.
 | 
			
		||||
*/
 | 
			
		||||
int saveGame(char* filename);
 | 
			
		||||
int saveGame(char *filename);
 | 
			
		||||
 | 
			
		||||
/*
 | 
			
		||||
* Loads a previous game. Reloads a previous game's
 | 
			
		||||
@ -102,7 +102,7 @@ int saveGame(char* filename);
 | 
			
		||||
* @return 0 if the operation failed, and 1 if the operation
 | 
			
		||||
* succeeded.
 | 
			
		||||
*/
 | 
			
		||||
int loadGame(char* filename);
 | 
			
		||||
int loadGame(char *filename);
 | 
			
		||||
 | 
			
		||||
/*
 | 
			
		||||
* Checks if the current state of the board is a victory
 | 
			
		||||
@ -126,4 +126,10 @@ int checkWin(char p);
 | 
			
		||||
*/
 | 
			
		||||
int modifyPostition(int row, int col, char c);
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
* Frees up any reserved memory from 
 | 
			
		||||
* the game session.
 | 
			
		||||
*/
 | 
			
		||||
int clean();
 | 
			
		||||
 | 
			
		||||
#endif
 | 
			
		||||
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