Initial commit; 2017 me stupidly didn't use free(), so that needs fixing.
Fixed memory issue and did some cleanup Removed VS code trash
This commit is contained in:
parent
5749e24299
commit
aba952c8a1
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@ -0,0 +1,6 @@
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FROM gcc:8.4.0
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WORKDIR /opt
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COPY src/** /opt
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RUN gcc -std=c11 -o connectfour connectfour.c file_utils.c gamelogic.c arghandler.c
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CMD ["./connectfour"]
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@ -3,7 +3,7 @@
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#include "arghandler.h"
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#include "arghandler.h"
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/************************************************************************************
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/************************************************************************************
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* @author Scoots
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* @author Amber
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* @version 3/03/2017
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* @version 3/03/2017
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* @see arghandler.h
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* @see arghandler.h
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*
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*
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@ -61,8 +61,7 @@ struct argp_option options[] = {
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{"square", 's', "SQUARE", 0, "Dimensions for a square board (width and height will be overrided)."},
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{"square", 's', "SQUARE", 0, "Dimensions for a square board (width and height will be overrided)."},
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{"connect", 'c', "CONNECT", 0, "Length to win the game."},
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{"connect", 'c', "CONNECT", 0, "Length to win the game."},
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{"load", 'l', "LOAD", 0, "Load a previous saved game."},
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{"load", 'l', "LOAD", 0, "Load a previous saved game."},
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{ 0 }
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{0}};
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};
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/*
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/*
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* Required arguments for the argp struct.
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* Required arguments for the argp struct.
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@ -81,9 +80,11 @@ struct arguments arguments;
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* @param arg, the argument being passed.
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* @param arg, the argument being passed.
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* @param state, the state of parser.
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* @param state, the state of parser.
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*/
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*/
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error_t parse_opt(int key, char* arg, struct argp_state *state) {
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error_t parse_opt(int key, char *arg, struct argp_state *state)
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{
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struct arguments *arguments = state->input;
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struct arguments *arguments = state->input;
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switch (key) {
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switch (key)
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{
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case 'w':
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case 'w':
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arguments->width = atoi(arg);
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arguments->width = atoi(arg);
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break;
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break;
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@ -110,7 +111,8 @@ error_t parse_opt(int key, char* arg, struct argp_state *state) {
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* @param argc, number of command line arguments.
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* @param argc, number of command line arguments.
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* @param argv, the command line arguments.
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* @param argv, the command line arguments.
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*/
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*/
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void setup(int argc, char** argv) {
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void setup(int argc, char **argv)
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{
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wid = 0;
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wid = 0;
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hei = 0;
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hei = 0;
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sqr = 0;
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sqr = 0;
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@ -124,7 +126,8 @@ void setup(int argc, char** argv) {
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sqr = arguments.square;
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sqr = arguments.square;
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winlen = arguments.winL;
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winlen = arguments.winL;
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if (arguments.loadFile != NULL) {
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if (arguments.loadFile != NULL)
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{
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loadFile = arguments.loadFile;
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loadFile = arguments.loadFile;
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}
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}
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}
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}
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@ -3,7 +3,7 @@
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#include <argp.h>
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#include <argp.h>
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/************************************************************************************
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/************************************************************************************
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* @author Scoots
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* @author Amber
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* @version 3/03/2017
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* @version 3/03/2017
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* @see argp.h
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* @see argp.h
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*
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*
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@ -38,7 +38,8 @@ char* loadFile;
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/*
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/*
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* Argument values for flags.
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* Argument values for flags.
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*/
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*/
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struct arguments {
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struct arguments
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{
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int width;
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int width;
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int height;
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int height;
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int square;
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int square;
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@ -5,8 +5,8 @@
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#include "arghandler.h"
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#include "arghandler.h"
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/************************************************************************************
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/************************************************************************************
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* @author Scoots
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* @author Amber
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* @version 3/03/2017
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* @version 2/23/2021
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* @see gamelogic.h
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* @see gamelogic.h
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* @see arghandler.h
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* @see arghandler.h
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*
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*
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@ -25,68 +25,87 @@
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* @param argv, the command line arguments.
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* @param argv, the command line arguments.
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* @return 0 if the operation failed and 1 if it succeeded.
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* @return 0 if the operation failed and 1 if it succeeded.
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*/
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*/
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int main(int argc, char** argv) {
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int main(int argc, char **argv)
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{
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// Variables and array setup
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// Variables and array setup
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char *input = malloc(100 * sizeof(char));
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char *input = malloc(100 * sizeof(char));
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int player = 1;
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int player = 1;
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setup(argc, argv);
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setup(argc, argv);
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// Fixes invalid height or width arguments
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// Fixes invalid height or width arguments
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if (hei <= 0 || hei > 2147483647 || wid <= 0 || wid > 2147483647) {
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if (hei <= 0 || hei > 2147483647 || wid <= 0 || wid > 2147483647)
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{
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setHeight(7);
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setHeight(7);
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setWidth(7);
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setWidth(7);
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}
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}
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else {
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else
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{
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setHeight(hei);
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setHeight(hei);
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setWidth(wid);
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setWidth(wid);
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}
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}
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// Fixes invalid win length arguments
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// Fixes invalid win length arguments
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if (winlen <= 0 || winlen > 2147483647) {
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if (winlen <= 0 || winlen > 2147483647)
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{
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setWinLength(4);
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setWinLength(4);
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}
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}
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else {
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else
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{
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setWinLength(winlen);
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setWinLength(winlen);
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}
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}
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// Fixes invalid square dimension arguments
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// Fixes invalid square dimension arguments
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if (sqr > 0 && sqr <= 2147483647) {
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if (sqr > 0 && sqr <= 2147483647)
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{
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setHeight(sqr);
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setHeight(sqr);
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setWidth(sqr);
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setWidth(sqr);
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}
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}
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// Either starts new game or loads from argument
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// Either starts new game or loads from argument
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printf("%sWelcome to Connect Four!\nType 'save' to save, 'load' to load, and 'quit' to quit.\n%s", "\x1B[32m", "\033[0m");
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printf("%sWelcome to Connect Four!\nType 'save' to save, 'load' to load, and 'quit' to quit.\n%s", "\x1B[32m", "\033[0m");
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if (loadFile != NULL) {
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if (loadFile != NULL)
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if (loadGame(loadFile) == 0) {
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{
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if (loadGame(loadFile) == 0)
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{
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printf("\nInvalid file.\n");
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printf("\nInvalid file.\n");
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return 0;
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return 0;
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}
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}
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printBoard();
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printBoard();
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} else {
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}
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else
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{
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populateBoard();
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populateBoard();
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printBoard();
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printBoard();
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}
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}
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// While loop for the game logic
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// While loop for the game logic
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while (1) {
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while (1)
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{
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// Checks if player 1 has won
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// Checks if player 1 has won
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if (checkWin('o') == 1) {
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if (checkWin('o') == 1)
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{
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printf("Player 1 wins!\n");
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printf("Player 1 wins!\n");
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printf("Would you like to play again? Type 'yes' for yes or 'no' for no.\n");
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printf("Would you like to play again? Type 'yes' for yes or 'no' for no.\n");
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while (1) {
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while (1)
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{
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scanf("%s", input);
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scanf("%s", input);
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if ((strcmp("yes", input) == 0)) {
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if ((strcmp("yes", input) == 0))
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{
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printf("\n");
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printf("\n");
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populateBoard();
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populateBoard();
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player = 1;
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player = 1;
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printBoard();
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printBoard();
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break;
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break;
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}
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}
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if ((strcmp("no", input) == 0)) {
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if ((strcmp("no", input) == 0))
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{
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free(input);
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clean();
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printf("\n");
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printf("\n");
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return 1;
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return 1;
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} else {
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}
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else
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{
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printf("Invalid input.\n");
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printf("Invalid input.\n");
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continue;
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continue;
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}
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}
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}
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}
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// Checks if player 2 has won
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// Checks if player 2 has won
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if (checkWin('x') == 1) {
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if (checkWin('x') == 1)
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{
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printf("Player 2 wins!\n");
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printf("Player 2 wins!\n");
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printf("Would you like to play again? Type 'yes' for yes or 'no' for no.\n");
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printf("Would you like to play again? Type 'yes' for yes or 'no' for no.\n");
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while (1) {
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while (1)
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{
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scanf("%s", input);
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scanf("%s", input);
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if ((strcmp("yes", input) == 0)) {
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if ((strcmp("yes", input) == 0))
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{
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populateBoard();
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populateBoard();
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player = 1;
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player = 1;
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printBoard();
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printBoard();
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printf("\n");
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printf("\n");
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break;
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break;
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} if ((strcmp("no", input) == 0)) {
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}
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if ((strcmp("no", input) == 0))
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{
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free(input);
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clean();
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return 1;
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return 1;
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} else {
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}
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else
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{
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printf("Invalid input.\n");
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printf("Invalid input.\n");
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continue;
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continue;
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}
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}
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scanf("%s", input);
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scanf("%s", input);
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// For quitting
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// For quitting
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if (strcmp("quit", input) == 0) {
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if (strcmp("quit", input) == 0)
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{
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free(input);
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clean();
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return 1;
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return 1;
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}
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}
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// Saving functionality
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// Saving functionality
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if (strcmp("save", input) == 0) {
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if (strcmp("save", input) == 0)
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{
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printf("Input a filename:\n");
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printf("Input a filename:\n");
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scanf("%s", input);
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scanf("%s", input);
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saveGame(input);
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saveGame(input);
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@ -134,13 +166,17 @@ int main(int argc, char** argv) {
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}
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}
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// Loading functionality
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// Loading functionality
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if (strcmp("load", input) == 0) {
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if (strcmp("load", input) == 0)
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{
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printf("Input a filename:\n");
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printf("Input a filename:\n");
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scanf("%s", input);
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scanf("%s", input);
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if (loadGame(loadFile) == 0) {
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if (loadGame(loadFile) == 0)
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{
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printf("\nInvalid file.\n");
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printf("\nInvalid file.\n");
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continue;
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continue;
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} else {
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}
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else
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{
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printBoard();
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printBoard();
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printf("\nGame loaded.\n");
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printf("\nGame loaded.\n");
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continue;
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continue;
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@ -148,24 +184,32 @@ int main(int argc, char** argv) {
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}
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}
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// Checks to make sure input is valid
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// Checks to make sure input is valid
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if (atoi(input) < 1 || atoi(input) > width) {
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if (atoi(input) < 1 || atoi(input) > width)
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{
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printf("Invalid input. Input another column:\n");
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printf("Invalid input. Input another column:\n");
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continue;
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continue;
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}
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}
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// Checks to make sure input is valid
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// Checks to make sure input is valid
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if (placeChip(atoi(input) - 1, player) == 0) {
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if (placeChip(atoi(input) - 1, player) == 0)
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{
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printf("Invalid input. Input another column:\n");
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printf("Invalid input. Input another column:\n");
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} else {
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}
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if (player == 1) {
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else
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{
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if (player == 1)
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{
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player = 2;
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player = 2;
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}
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}
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else {
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else
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{
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player = 1;
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player = 1;
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}
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}
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printBoard();
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printBoard();
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}
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}
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}
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}
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free(input);
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clean();
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return 1;
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return 1;
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}
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}
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@ -4,7 +4,7 @@
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#include "file_utils.h"
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#include "file_utils.h"
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|
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/************************************************************************************
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/************************************************************************************
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* @author Scoots
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* @author Amber
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* @version 3/03/2017
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* @version 3/03/2017
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* @see file_utils.h
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* @see file_utils.h
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*
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*
|
|
@ -2,7 +2,7 @@
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#define FILE_UTILS
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#define FILE_UTILS
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|
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/************************************************************************************
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/************************************************************************************
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* @author Scoots
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* @author Amber
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* @version 3/03/2017
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* @version 3/03/2017
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*
|
*
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* Header file for file utilities for reading in a file to an array and then
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* Header file for file utilities for reading in a file to an array and then
|
|
@ -5,8 +5,8 @@
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#include <string.h>
|
#include <string.h>
|
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|
|
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/************************************************************************************
|
/************************************************************************************
|
||||||
* @author Scoots
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* @author Amber
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||||||
* @version 3/03/2017
|
* @version 2/23/2021
|
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* @see gamelogic.h
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* @see gamelogic.h
|
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*
|
*
|
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* Implementation for the Connect Four game logic. Includes all of the functions
|
* Implementation for the Connect Four game logic. Includes all of the functions
|
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|
@ -43,7 +43,8 @@ int winLength;
|
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* @return 0 if the operation failed, and 1 if the operation
|
* @return 0 if the operation failed, and 1 if the operation
|
||||||
* succeeded.
|
* succeeded.
|
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*/
|
*/
|
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int setHeight(int h) {
|
int setHeight(int h)
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|
{
|
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height = h;
|
height = h;
|
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return 1;
|
return 1;
|
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}
|
}
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@ -55,7 +56,8 @@ int setHeight(int h) {
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* @return 0 if the operation failed, and 1 if the operation
|
* @return 0 if the operation failed, and 1 if the operation
|
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* succeeded.
|
* succeeded.
|
||||||
*/
|
*/
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int setWidth(int w) {
|
int setWidth(int w)
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|
{
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width = w;
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width = w;
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return 1;
|
return 1;
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}
|
}
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|
@ -67,7 +69,8 @@ int setWidth(int w) {
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* @return 0 if the operation failed, and 1 if the operation
|
* @return 0 if the operation failed, and 1 if the operation
|
||||||
* succeeded.
|
* succeeded.
|
||||||
*/
|
*/
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int setWinLength(int l) {
|
int setWinLength(int l)
|
||||||
|
{
|
||||||
winLength = l;
|
winLength = l;
|
||||||
return 1;
|
return 1;
|
||||||
}
|
}
|
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|
@ -78,14 +81,22 @@ int setWinLength(int l) {
|
||||||
* @return 0 if the operation failed, and 1 if the operation
|
* @return 0 if the operation failed, and 1 if the operation
|
||||||
* succeeded.
|
* succeeded.
|
||||||
*/
|
*/
|
||||||
int printBoard() {
|
int printBoard()
|
||||||
for (int i = 0; i < height; i++) {
|
{
|
||||||
for (int j = 0; j < width; j++) {
|
for (int i = 0; i < height; i++)
|
||||||
if (gameBoard[i][j] == 'o') {
|
{
|
||||||
|
for (int j = 0; j < width; j++)
|
||||||
|
{
|
||||||
|
if (gameBoard[i][j] == 'o')
|
||||||
|
{
|
||||||
printf("\x1b[34m%c\x1b[0m", gameBoard[i][j]);
|
printf("\x1b[34m%c\x1b[0m", gameBoard[i][j]);
|
||||||
} else if (gameBoard[i][j] == 'x') {
|
}
|
||||||
|
else if (gameBoard[i][j] == 'x')
|
||||||
|
{
|
||||||
printf("\x1b[31m%c\x1b[0m", gameBoard[i][j]);
|
printf("\x1b[31m%c\x1b[0m", gameBoard[i][j]);
|
||||||
} else {
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
printf("%c", gameBoard[i][j]);
|
printf("%c", gameBoard[i][j]);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -101,13 +112,17 @@ int printBoard() {
|
||||||
* @return 0 if the operation failed, and 1 if the operation
|
* @return 0 if the operation failed, and 1 if the operation
|
||||||
* succeeded.
|
* succeeded.
|
||||||
*/
|
*/
|
||||||
int populateBoard() {
|
int populateBoard()
|
||||||
|
{
|
||||||
gameBoard = malloc(sizeof(char *) * height);
|
gameBoard = malloc(sizeof(char *) * height);
|
||||||
for (int i = 0; i < height; i++) {
|
for (int i = 0; i < height; i++)
|
||||||
|
{
|
||||||
gameBoard[i] = malloc(sizeof(char) * width);
|
gameBoard[i] = malloc(sizeof(char) * width);
|
||||||
}
|
}
|
||||||
for (int i = 0; i < height; i++) {
|
for (int i = 0; i < height; i++)
|
||||||
for (int j = 0; j < width; j++) {
|
{
|
||||||
|
for (int j = 0; j < width; j++)
|
||||||
|
{
|
||||||
gameBoard[i][j] = '*';
|
gameBoard[i][j] = '*';
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -125,25 +140,33 @@ int populateBoard() {
|
||||||
* @return 0 if the operation failed, and 1 if the operation
|
* @return 0 if the operation failed, and 1 if the operation
|
||||||
* succeeded.
|
* succeeded.
|
||||||
*/
|
*/
|
||||||
int placeChip(int col, int p) {
|
int placeChip(int col, int p)
|
||||||
|
{
|
||||||
// Handles bad arguments
|
// Handles bad arguments
|
||||||
if (col > width - 1 || col < 0) {
|
if (col > width - 1 || col < 0)
|
||||||
|
{
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Checks to make sure the move is valid and places if so
|
// Checks to make sure the move is valid and places if so
|
||||||
for (int i = height - 1; i >= 0; i--) {
|
for (int i = height - 1; i >= 0; i--)
|
||||||
if (i > 0 && (gameBoard[i][col] == 'o' || gameBoard[i][col] == 'x')) {
|
{
|
||||||
|
if (i > 0 && (gameBoard[i][col] == 'o' || gameBoard[i][col] == 'x'))
|
||||||
|
{
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
else if (i == 0 && gameBoard[i][col] != '*') {
|
else if (i == 0 && gameBoard[i][col] != '*')
|
||||||
|
{
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
else {
|
else
|
||||||
if (p == 1) {
|
{
|
||||||
|
if (p == 1)
|
||||||
|
{
|
||||||
gameBoard[i][col] = 'o';
|
gameBoard[i][col] = 'o';
|
||||||
}
|
}
|
||||||
if (p == 2) {
|
if (p == 2)
|
||||||
|
{
|
||||||
gameBoard[i][col] = 'x';
|
gameBoard[i][col] = 'x';
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
|
@ -161,7 +184,8 @@ int placeChip(int col, int p) {
|
||||||
* @return 0 if the operation failed, and 1 if the operation
|
* @return 0 if the operation failed, and 1 if the operation
|
||||||
* succeeded.
|
* succeeded.
|
||||||
*/
|
*/
|
||||||
int saveGame(char* filename) {
|
int saveGame(char *filename)
|
||||||
|
{
|
||||||
// Variables and character array setup
|
// Variables and character array setup
|
||||||
char *buffer;
|
char *buffer;
|
||||||
int count = 33;
|
int count = 33;
|
||||||
|
@ -212,12 +236,15 @@ int saveGame(char* filename) {
|
||||||
buffer[32] = '\n';
|
buffer[32] = '\n';
|
||||||
|
|
||||||
// Saves the state of the board to the buffer
|
// Saves the state of the board to the buffer
|
||||||
for (int i = 0; i < height; i++) {
|
for (int i = 0; i < height; i++)
|
||||||
for (int j = 0; j < width; j++) {
|
{
|
||||||
|
for (int j = 0; j < width; j++)
|
||||||
|
{
|
||||||
buffer[count] = gameBoard[i][j];
|
buffer[count] = gameBoard[i][j];
|
||||||
count++;
|
count++;
|
||||||
}
|
}
|
||||||
if (count >(width * height + 32)) {
|
if (count > (width * height + 32))
|
||||||
|
{
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -227,6 +254,11 @@ int saveGame(char* filename) {
|
||||||
// Writes the buffer into memory.
|
// Writes the buffer into memory.
|
||||||
write_file(filename, buffer, (sizeof(char) * width * height) + (33 * sizeof(char)));
|
write_file(filename, buffer, (sizeof(char) * width * height) + (33 * sizeof(char)));
|
||||||
|
|
||||||
|
// Free up reserved memory.
|
||||||
|
free(widthVal);
|
||||||
|
free(heightVal);
|
||||||
|
free(winVal);
|
||||||
|
|
||||||
return 1;
|
return 1;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -239,14 +271,16 @@ int saveGame(char* filename) {
|
||||||
* @return 0 if the operation failed, and 1 if the operation
|
* @return 0 if the operation failed, and 1 if the operation
|
||||||
* succeeded.
|
* succeeded.
|
||||||
*/
|
*/
|
||||||
int loadGame(char* filename) {
|
int loadGame(char *filename)
|
||||||
|
{
|
||||||
// Variables
|
// Variables
|
||||||
char *buffer;
|
char *buffer;
|
||||||
int count = 33;
|
int count = 33;
|
||||||
char *sub;
|
char *sub;
|
||||||
|
|
||||||
// Reads in the previous game to memory
|
// Reads in the previous game to memory
|
||||||
if (read_file(filename, &buffer) == 0) {
|
if (read_file(filename, &buffer) == 0)
|
||||||
|
{
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -263,13 +297,18 @@ int loadGame(char* filename) {
|
||||||
populateBoard();
|
populateBoard();
|
||||||
|
|
||||||
// Copies past game's state to board.
|
// Copies past game's state to board.
|
||||||
for (int i = 0; i < height; i++) {
|
for (int i = 0; i < height; i++)
|
||||||
for (int j = 0; j < width; j++) {
|
{
|
||||||
|
for (int j = 0; j < width; j++)
|
||||||
|
{
|
||||||
gameBoard[i][j] = buffer[count];
|
gameBoard[i][j] = buffer[count];
|
||||||
count++;
|
count++;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Free up reserved memory.
|
||||||
|
free(sub);
|
||||||
|
|
||||||
return 1;
|
return 1;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -281,32 +320,41 @@ int loadGame(char* filename) {
|
||||||
* @return 0 if the player passed has not won, and 1 if the
|
* @return 0 if the player passed has not won, and 1 if the
|
||||||
* player passed has won.
|
* player passed has won.
|
||||||
*/
|
*/
|
||||||
int checkWin(char p) {
|
int checkWin(char p)
|
||||||
|
{
|
||||||
// Variables for the diagonal check algorithm
|
// Variables for the diagonal check algorithm
|
||||||
int row = 0;
|
int row = 0;
|
||||||
int col = 0;
|
int col = 0;
|
||||||
|
|
||||||
// Handles 1 by 1 boards
|
// Handles 1 by 1 boards
|
||||||
if (height == 1 && width == 1 && winLength == 1 ) {
|
if (height == 1 && width == 1 && winLength == 1)
|
||||||
if (gameBoard[0][0] == p) {
|
{
|
||||||
|
if (gameBoard[0][0] == p)
|
||||||
|
{
|
||||||
return 1;
|
return 1;
|
||||||
}
|
}
|
||||||
else {
|
else
|
||||||
|
{
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
// Checks horizontally
|
// Checks horizontally
|
||||||
int count = 0;
|
int count = 0;
|
||||||
for (int i = 0; i < height; i++) {
|
for (int i = 0; i < height; i++)
|
||||||
for (int j = 0; j < width; j++) {
|
{
|
||||||
if (gameBoard[i][j] == p) {
|
for (int j = 0; j < width; j++)
|
||||||
|
{
|
||||||
|
if (gameBoard[i][j] == p)
|
||||||
|
{
|
||||||
count++;
|
count++;
|
||||||
} else {
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
count = 0;
|
count = 0;
|
||||||
}
|
}
|
||||||
if (count == winLength) {
|
if (count == winLength)
|
||||||
|
{
|
||||||
return 1;
|
return 1;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -315,14 +363,20 @@ int checkWin(char p) {
|
||||||
|
|
||||||
// Checks vertically
|
// Checks vertically
|
||||||
count = 0;
|
count = 0;
|
||||||
for (int i = 0; i < width; i++) {
|
for (int i = 0; i < width; i++)
|
||||||
for (int j = 0; j < height; j++) {
|
{
|
||||||
if (gameBoard[j][i] == p) {
|
for (int j = 0; j < height; j++)
|
||||||
|
{
|
||||||
|
if (gameBoard[j][i] == p)
|
||||||
|
{
|
||||||
count++;
|
count++;
|
||||||
} else {
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
count = 0;
|
count = 0;
|
||||||
}
|
}
|
||||||
if (count == winLength) {
|
if (count == winLength)
|
||||||
|
{
|
||||||
return 1;
|
return 1;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -331,22 +385,29 @@ int checkWin(char p) {
|
||||||
|
|
||||||
// Checks negative slope diagonal
|
// Checks negative slope diagonal
|
||||||
count = 0;
|
count = 0;
|
||||||
for (int i = 0; i < height; i++) {
|
for (int i = 0; i < height; i++)
|
||||||
for (int j = 0; j < width; j++) {
|
{
|
||||||
|
for (int j = 0; j < width; j++)
|
||||||
|
{
|
||||||
row = i;
|
row = i;
|
||||||
col = j;
|
col = j;
|
||||||
count = 0;
|
count = 0;
|
||||||
while (row < height && col < width) {
|
while (row < height && col < width)
|
||||||
if (gameBoard[row][col] == p) {
|
{
|
||||||
|
if (gameBoard[row][col] == p)
|
||||||
|
{
|
||||||
count++;
|
count++;
|
||||||
row++;
|
row++;
|
||||||
col++;
|
col++;
|
||||||
} else {
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
row++;
|
row++;
|
||||||
col++;
|
col++;
|
||||||
count = 0;
|
count = 0;
|
||||||
}
|
}
|
||||||
if (count == winLength) {
|
if (count == winLength)
|
||||||
|
{
|
||||||
return 1;
|
return 1;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -355,22 +416,29 @@ int checkWin(char p) {
|
||||||
|
|
||||||
// Checks positive slope diagonal
|
// Checks positive slope diagonal
|
||||||
count = 0;
|
count = 0;
|
||||||
for (int i = 0; i < height; i++) {
|
for (int i = 0; i < height; i++)
|
||||||
for (int j = 0; j < width; j++) {
|
{
|
||||||
|
for (int j = 0; j < width; j++)
|
||||||
|
{
|
||||||
row = i;
|
row = i;
|
||||||
col = j;
|
col = j;
|
||||||
count = 0;
|
count = 0;
|
||||||
while (row >= 0 && col < width) {
|
while (row >= 0 && col < width)
|
||||||
if (gameBoard[row][col] == p) {
|
{
|
||||||
|
if (gameBoard[row][col] == p)
|
||||||
|
{
|
||||||
count++;
|
count++;
|
||||||
row--;
|
row--;
|
||||||
col++;
|
col++;
|
||||||
} else {
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
row--;
|
row--;
|
||||||
col++;
|
col++;
|
||||||
count = 0;
|
count = 0;
|
||||||
}
|
}
|
||||||
if (count == winLength) {
|
if (count == winLength)
|
||||||
|
{
|
||||||
return 1;
|
return 1;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -390,7 +458,27 @@ int checkWin(char p) {
|
||||||
* @return 0 if the operation failed, and 1 if the operation
|
* @return 0 if the operation failed, and 1 if the operation
|
||||||
* succeeded.
|
* succeeded.
|
||||||
*/
|
*/
|
||||||
int modifyPostition(int row, int col, char c) {
|
int modifyPostition(int row, int col, char c)
|
||||||
|
{
|
||||||
gameBoard[row][col] = c;
|
gameBoard[row][col] = c;
|
||||||
return 1;
|
return 1;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Frees up any reserved memory from
|
||||||
|
* the game session.
|
||||||
|
*/
|
||||||
|
int clean()
|
||||||
|
{
|
||||||
|
if (gameBoard != NULL)
|
||||||
|
{
|
||||||
|
free(gameBoard);
|
||||||
|
for (int i = 0; i < height; i++)
|
||||||
|
{
|
||||||
|
if (gameBoard[i] != NULL)
|
||||||
|
{
|
||||||
|
free(gameBoard[i]);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
|
@ -2,8 +2,8 @@
|
||||||
#define GAME_LOGIC
|
#define GAME_LOGIC
|
||||||
|
|
||||||
/************************************************************************************
|
/************************************************************************************
|
||||||
* @author Scoots
|
* @author Amber
|
||||||
* @version 3/03/2017
|
* @version 2/23/2021
|
||||||
*
|
*
|
||||||
* Header file for the Connect Four game logic.
|
* Header file for the Connect Four game logic.
|
||||||
*************************************************************************************/
|
*************************************************************************************/
|
||||||
|
@ -126,4 +126,10 @@ int checkWin(char p);
|
||||||
*/
|
*/
|
||||||
int modifyPostition(int row, int col, char c);
|
int modifyPostition(int row, int col, char c);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Frees up any reserved memory from
|
||||||
|
* the game session.
|
||||||
|
*/
|
||||||
|
int clean();
|
||||||
|
|
||||||
#endif
|
#endif
|
Loading…
Reference in New Issue