172 lines
3.9 KiB
C
172 lines
3.9 KiB
C
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include "gamelogic.h"
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#include "arghandler.h"
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/************************************************************************************
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* @author Jacob McCloughan
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* @version 3/03/2017
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* @see gamelogic.h
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* @see arghandler.h
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*
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* Includes the main method for our Connect Four game. Uses <argp.h> to handle
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* command line arguments.
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*
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* This post taught me how to use colored text in Linux.
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* http://stackoverflow.com/questions/3219393/stdlib-and-colored-output-in-c
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*************************************************************************************/
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/*
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* Main method for the Connect Four game. Uses all of the functions from the
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* game logic file and allows the player to play the game.
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*
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* @param argc, number of command line arguments.
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* @param argv, the command line arguments.
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* @return 0 if the operation failed and 1 if it succeeded.
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*/
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int main(int argc, char** argv) {
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// Variables and array setup
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char* input = malloc(100 * sizeof(char));
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int player = 1;
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setup(argc, argv);
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// Fixes invalid height or width arguments
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if (hei <= 0 || hei > 2147483647 || wid <= 0 || wid > 2147483647) {
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setHeight(7);
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setWidth(7);
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}
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else {
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setHeight(hei);
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setWidth(wid);
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}
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// Fixes invalid win length arguments
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if (winlen <= 0 || winlen > 2147483647) {
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setWinLength(4);
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}
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else {
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setWinLength(winlen);
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}
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// Fixes invalid square dimension arguments
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if (sqr > 0 && sqr <= 2147483647) {
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setHeight(sqr);
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setWidth(sqr);
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}
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// Either starts new game or loads from argument
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printf("%sWelcome to Connect Four!\nType 'save' to save, 'load' to load, and 'quit' to quit.\n%s", "\x1B[32m", "\033[0m");
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if (loadFile != NULL) {
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if (loadGame(loadFile) == 0) {
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printf("\nInvalid file.\n");
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return 0;
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}
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printBoard();
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} else {
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populateBoard();
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printBoard();
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}
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// While loop for the game logic
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while (1) {
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// Checks if player 1 has won
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if (checkWin('o') == 1) {
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printf("Player 1 wins!\n");
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printf("Would you like to play again? Type 'yes' for yes or 'no' for no.\n");
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while (1) {
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scanf("%s", input);
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if ((strcmp("yes", input) == 0)) {
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printf("\n");
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populateBoard();
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player = 1;
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printBoard();
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break;
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}
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if ((strcmp("no", input) == 0)) {
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printf("\n");
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return 1;
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} else {
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printf("Invalid input.\n");
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continue;
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}
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}
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}
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// Checks if player 2 has won
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if (checkWin('x') == 1) {
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printf("Player 2 wins!\n");
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printf("Would you like to play again? Type 'yes' for yes or 'no' for no.\n");
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while (1) {
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scanf("%s", input);
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if ((strcmp("yes", input) == 0)) {
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populateBoard();
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player = 1;
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printBoard();
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printf("\n");
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break;
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} if ((strcmp("no", input) == 0)) {
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return 1;
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} else {
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printf("Invalid input.\n");
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continue;
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}
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}
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}
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// User input
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printf("\nPlayer %d's turn.\n", player);
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printf("Input a column (from 1 to %d) to place a token:\n", width);
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scanf("%s", input);
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// For quitting
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if (strcmp("quit", input) == 0) {
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return 1;
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}
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// Saving functionality
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if (strcmp("save", input) == 0) {
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printf("Input a filename:\n");
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scanf("%s", input);
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saveGame(input);
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printf("Game saved.\n");
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continue;
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}
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// Loading functionality
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if (strcmp("load", input) == 0) {
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printf("Input a filename:\n");
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scanf("%s", input);
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if (loadGame(loadFile) == 0) {
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printf("\nInvalid file.\n");
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continue;
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} else {
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printBoard();
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printf("\nGame loaded.\n");
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continue;
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}
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}
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// Checks to make sure input is valid
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if (atoi(input) < 1 || atoi(input) > width) {
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printf("Invalid input. Input another column:\n");
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continue;
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}
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// Checks to make sure input is valid
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if (placeChip(atoi(input) - 1, player) == 0) {
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printf("Invalid input. Input another column:\n");
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} else {
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if (player == 1) {
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player = 2;
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}
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else {
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player = 1;
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}
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printBoard();
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}
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}
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return 1;
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}
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