connect-four-c/gamelogic.c

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2017-04-22 20:57:29 +00:00
#include <stdio.h>
#include <stdlib.h>
#include "gamelogic.h"
#include "file_utils.h"
#include <string.h>
/************************************************************************************
2017-04-22 21:24:47 +00:00
* @author Scoots
2017-04-22 20:57:29 +00:00
* @version 3/03/2017
* @see gamelogic.h
*
* Implementation for the Connect Four game logic. Includes all of the functions
* for operating the game and the variables for storing the game's state.
*
* This post taught me how to use colored text in Linux.
* http://stackoverflow.com/questions/3219393/stdlib-and-colored-output-in-c
*************************************************************************************/
/*
* Doubly array that will store the game board.
*/
char** gameBoard;
/*
* Height of the game board.
*/
int height;
/*
* Width of the game board.
*/
int width;
/*
* Length to win the game.
*/
int winLength;
/*
* Sets the board height to the parameter passed.
*
* @param h, the board height to be set to.
* @return 0 if the operation failed, and 1 if the operation
* succeeded.
*/
int setHeight(int h) {
height = h;
return 1;
}
/*
* Sets the board width to the parameter passed.
*
* @param w, the board width to be set to.
* @return 0 if the operation failed, and 1 if the operation
* succeeded.
*/
int setWidth(int w) {
width = w;
return 1;
}
/*
* Sets the win length to the parameter passed.
*
* @param l, the win length to be set to.
* @return 0 if the operation failed, and 1 if the operation
* succeeded.
*/
int setWinLength(int l) {
winLength = l;
return 1;
}
/*
* Prints the current state of the board to the terminal.
*
* @return 0 if the operation failed, and 1 if the operation
* succeeded.
*/
int printBoard() {
for (int i = 0; i < height; i++) {
for (int j = 0; j < width; j++) {
if (gameBoard[i][j] == 'o') {
printf("\x1b[34m%c\x1b[0m", gameBoard[i][j]);
} else if (gameBoard[i][j] == 'x') {
printf("\x1b[31m%c\x1b[0m", gameBoard[i][j]);
} else {
printf("%c", gameBoard[i][j]);
}
}
printf("\n");
}
return 1;
}
/*
* Resets the board with the current board parameters.
*
* @return 0 if the operation failed, and 1 if the operation
* succeeded.
*/
int populateBoard() {
gameBoard = malloc(sizeof(char*) * height);
for (int i = 0; i < height; i++) {
gameBoard[i] = malloc(sizeof(char) * width);
}
for (int i = 0; i < height; i++) {
for (int j = 0; j < width; j++) {
gameBoard[i][j] = '*';
}
}
return 1;
}
/*
* Places a chip in the desired column. Designed to emulate
* putting a chip into a column in the actual game of Connect
* Four.
*
* @param col, the desired column.
* @param p, the player placing the chip.
* @return 0 if the operation failed, and 1 if the operation
* succeeded.
*/
int placeChip(int col, int p) {
// Handles bad arguments
if (col > width - 1 || col < 0) {
return 0;
}
// Checks to make sure the move is valid and places if so
for (int i = height - 1; i >= 0; i--) {
if (i > 0 && (gameBoard[i][col] == 'o' || gameBoard[i][col] == 'x')) {
continue;
}
else if (i == 0 && gameBoard[i][col] != '*') {
return 0;
}
else {
if (p == 1) {
gameBoard[i][col] = 'o';
}
if (p == 2) {
gameBoard[i][col] = 'x';
}
break;
}
}
return 1;
}
/*
* Saves the current game. Puts the game's state into
* a text file so that it can be loaded later on.
*
* @param filename, the name of the file to be saved to.
* @return 0 if the operation failed, and 1 if the operation
* succeeded.
*/
int saveGame(char* filename) {
// Variables and character array setup
char* buffer;
int count = 33;
buffer = malloc((sizeof(char) * width * height) + (33 * sizeof(char)));
char* widthVal = malloc(10 * sizeof(char));
char* heightVal = malloc(10 * sizeof(char));
char* winVal = malloc(10 * sizeof(char));
// Stores board parameter and win length as strings
sprintf(widthVal, "%010d", width);
sprintf(heightVal, "%010d", height);
sprintf(winVal, "%010d", winLength);
/* Copies the board parameters and win length character
by character to the buffer to be saved to memory */
buffer[0] = widthVal[0];
buffer[1] = widthVal[1];
buffer[2] = widthVal[2];
buffer[3] = widthVal[3];
buffer[4] = widthVal[4];
buffer[5] = widthVal[5];
buffer[6] = widthVal[6];
buffer[7] = widthVal[7];
buffer[8] = widthVal[8];
buffer[9] = widthVal[9];
buffer[10] = '\n';
buffer[11] = heightVal[0];
buffer[12] = heightVal[1];
buffer[13] = heightVal[2];
buffer[14] = heightVal[3];
buffer[15] = heightVal[4];
buffer[16] = heightVal[5];
buffer[17] = heightVal[6];
buffer[18] = heightVal[7];
buffer[19] = heightVal[8];
buffer[20] = heightVal[9];
buffer[21] = '\n';
buffer[22] = winVal[0];
buffer[23] = winVal[1];
buffer[24] = winVal[2];
buffer[25] = winVal[3];
buffer[26] = winVal[4];
buffer[27] = winVal[5];
buffer[28] = winVal[6];
buffer[29] = winVal[7];
buffer[30] = winVal[8];
buffer[31] = winVal[9];
buffer[32] = '\n';
// Saves the state of the board to the buffer
for (int i = 0; i < height; i++) {
for (int j = 0; j < width; j++) {
buffer[count] = gameBoard[i][j];
count++;
}
if (count >(width * height + 32)) {
break;
}
}
count = 0;
// Writes the buffer into memory.
write_file(filename, buffer, (sizeof(char) * width * height) + (33 * sizeof(char)));
return 1;
}
/*
* Loads a previous game. Reloads a previous game's
* state from a text file so that a past game can be
* continued.
*
* @param filename, the name of the file to be loaded from.
* @return 0 if the operation failed, and 1 if the operation
* succeeded.
*/
int loadGame(char* filename) {
// Variables
char* buffer;
int count = 33;
char* sub;
// Reads in the previous game to memory
if (read_file(filename, &buffer) == 0) {
return 0;
}
// Copies the board and victory data
sub = malloc(10 * sizeof(char));
strncpy(sub, buffer, 10);
setWidth(atoi(sub));
strncpy(sub, buffer + 11, 10);
setHeight(atoi(sub));
strncpy(sub, buffer + 22, 10);
setWinLength(atoi(sub));
// Resets board with new board parameters
populateBoard();
// Copies past game's state to board.
for (int i = 0; i < height; i++) {
for (int j = 0; j < width; j++) {
gameBoard[i][j] = buffer[count];
count++;
}
}
return 1;
}
/*
* Checks if the current state of the board is a victory
* for the player token passed as a parameter.
*
* @param p, the player token being checked for.
* @return 0 if the player passed has not won, and 1 if the
* player passed has won.
*/
int checkWin(char p) {
// Variables for the diagonal check algorithm
int row = 0;
int col = 0;
// Handles 1 by 1 boards
if (height == 1 && width == 1 && winLength == 1 ) {
if (gameBoard[0][0] == p) {
return 1;
}
else {
return 0;
}
}
// Checks horizontally
int count = 0;
for (int i = 0; i < height; i++) {
for (int j = 0; j < width; j++) {
if (gameBoard[i][j] == p) {
count++;
} else {
count = 0;
}
if (count == winLength) {
return 1;
}
}
count = 0;
}
// Checks vertically
count = 0;
for (int i = 0; i < width; i++) {
for (int j = 0; j < height; j++) {
if (gameBoard[j][i] == p) {
count++;
} else {
count = 0;
}
if (count == winLength) {
return 1;
}
}
count = 0;
}
// Checks negative slope diagonal
count = 0;
for (int i = 0; i < height; i++) {
for (int j = 0; j < width; j++) {
row = i;
col = j;
count = 0;
while (row < height && col < width) {
if (gameBoard[row][col] == p) {
count++;
row++;
col++;
} else {
row++;
col++;
count = 0;
}
if (count == winLength) {
return 1;
}
}
}
}
// Checks positive slope diagonal
count = 0;
for (int i = 0; i < height; i++) {
for (int j = 0; j < width; j++) {
row = i;
col = j;
count = 0;
while (row >= 0 && col < width) {
if (gameBoard[row][col] == p) {
count++;
row--;
col++;
} else {
row--;
col++;
count = 0;
}
if (count == winLength) {
return 1;
}
}
}
}
return 0;
}
/*
* Modifies the position passed on the board to whatever
* character is passed. Mostly used for testing.
*
* @param row, the row of the position.
* @param col, the column of the position.
* @param c, the character that the position will be set to.
* @return 0 if the operation failed, and 1 if the operation
* succeeded.
*/
int modifyPostition(int row, int col, char c) {
gameBoard[row][col] = c;
return 1;
}